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Edited by kiomadoushi: 10/13/2014 5:09:12 PM
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I made a comment before about this. Crucible could earn you crucible-specific gear. Good stats that do well in crucible with abilities that boost effectiveness with how crucible normalizes stats, or abilities that work off of PvP effects; kill a guardian, capture a zone, etc. The gear would have low damage and low armor, so you can still show off your good armor and how much effort you put in, but it would only be effective in the crucible, holding no power in PvE. Likewise, the raids would provide gear that does well in PvE thanks to its high damage and high armor, but abilities that mean crap in PvP, as it is now where armor and damage mean nothing. In this way, being a high-ranking PvE'er wouldn't do you any good in the crucible to make you better armed and armored for the crucible, and being a high-ranking PvP'er wouldn't do you any good in the raids to make you better equipped to face PvE endgame content. You could be level 40 (with raised cap) from playing crucible, and have guns that do +50% bonus damage to guardians, and your armor could give you an overshield whenever you capture a zone, as well as increasing special weapon reload speed whenever you're on a killing spree of five or more... but you go into the level 26 raid with that gear, and you're just going to get torn to pieces because you aren't armed for PvE. Edit: Get an exotic PvP helmet, The Juggernaut, that gives you a regenerating overshield whenever you're in first place, and reduce effectiveness of guns, but increase effectiveness of melee. Better Than Bay, an exotic pvp Rocket Launcher that lets you keep your heavy weapon ammo when killed by a guardian; start with 1 heavy ammo. notably low damage/impact for a rocket, but carry more max ammo (and naturally receive more from ammo packs). Explosions everywhere.
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  • I am not a fan of PvP oriented gear that only serves a purpose in PvP modes, and PvE gear being only useful for PvE. It makes no sense aside from having more **** that players have to acquire if they dabble in both PvE and PvP. Well that, and exotic bounties require both PvE and PvP action. With mandatory PvP thrown into PvE (and vice versa, if you mainly PvP and get an exotic bounty), the idea of having gear that segregates players into PvE or PvP just doesn't work.

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  • I like the sound if that. Different gear for different modes

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  • I completely agree with this. Id be happy with a complete separation between pvp and pve weapons as well. Then leave a mode like iron banner that brings both together.

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  • Exactly. With some changes, stats matter in Iron Banner and PvP gear still grants extra bonuses because of being in the crucible, both sides of players would be on equal footing. Then Iron Banner could turn into PvE vs PvP, which side is better? xD

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  • Except iron banner really isn't any different from normal crucible except for the fact, you don't get any rep at all for losing.

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  • Can't say ive done iron banner but thought it was supposed to be unnormalized on gear and levels. if that isnt the case then I wouldn't mind seeing a mode that does just that.

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  • Yes it was suppose to make gear matter however, the dev-team decided it would be unfair to more "casual" players. Guess they themselves forgot normal crucible still exist while iron-banner is going on.....Go figure :/

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