Body shots:
1 hit yesterday - 41 dmg
1 hit tomorrow - 27 dmg (-34% from b4)
Head shots:
1 precision hit yesterday - 51
1 precision hit tomorrow - 41 (-20% from b4)
Guardian base health - 200
Points to numbers only lost 10 points for SKILLED users. on to the rest of pnkssbtz post. frankly bungie is in a tight spot thanks to its producer Activision saying that certain elements need to be left out from the get go. bungie cant work much around a story if the story is in pieces. they also cant make things that should be in place in place cause of restrictions once more set by activision. however it all cant be blamed on activision. bad testing of a product leads to bad things happening down the like. VM is a prefect example its a ridiculously strong gun that you have to put in so much effort and luck to get that your puking your guts out at the end of it and that is minus having to level it up.
Now fast forward for a proper test phase for the weapons and vex mytho was set at current patch level already since release. every one would be singing praises and woes about it left and right. the woes would be people who cant use it correctly and body shot more often and the praises would be people who can consistently head shot either by skill (or cheats.) there will still be the few VM is op threads like every thing else is now but there would be less of them cause its a balanced gun from the start and this BS with people having played it like a god weapon that they can lord over PVP with would never have been known.
Now skip round rewrite and kick back to the shotgun. they should never have been an alternative to long range weapons from the start. some shotguns could get massive ranges buffs that basically made them kill things from across large rooms. not even touching on the ones that had the ability to pretend sniper rifle as a shotgun cause that was insane when I first encountered it. now ANYONE could have gotten these guns literally ANYONE. however to get them you have to have incredible luck. cause you needed a certain combination of perks to make them work proper. bungie hit on those big time and reduced it base range to match closer to what a shotgun should do for a max range. again proper testing would have caught this and we would not have know the world of shotguns that could replace all weapons types and there would be no QQ over this.
Now drop back again and look at the AR. it was another one that was a huge issue in the early phase weeks 1-3 in PVP. the AR could effectively take over the other gun types of its same slot with a level 16 gun some or other -E never got it never cared to get it rather work for my kills in PVP then get some god weapon and troll through it null sweat cause if I work though the "god weapons" I will eventually get on a level that I am not going my current score on average. that is called building skill. however that is me getting off topic and now going back on. 1 AR could dominate in PVP cause of its perk set and it always gets the same perk set. it made sniper rifles pointless, scout rifles where jokes compared to it, hand cannons lacked its zoom, and pulse rifles could not keep up on the damage output with its burst. on top of this that AR was incredibly stable according to reports so it did not jink around so much that consistent head shot was hard to get even then its body shot power was nothing to sneeze at even at longer ranges where scout/snipers should have excelled past the AR. now the hot fix brings AR's in line with where they should be close to medium range and every one who used the -E whine cause they cant out power snipers at long ranges.
now do a 360 and look at scout rifles. weapon that is basically over looked cause you can just get an AR or run shotguns and be the same effective weapon with more power. this needed a buff badly sad to say. however bungie did not predict the affects of existing perks on certain weapons. frankly I like the idea of the weapons they did those with having the uqineness of long range shotguns or sniper AR's but frankly those over take other class weapons and then the problems begin. I hardly see a scout rifle in PVP its all AR shotguns VMs or some how some one starting with heavy weapon ammo and trolling though the map with seemingly endless heavy ammo on a rocket launcher even though heavy ammo does not spawn at the start of a map. on the other hand PVE I see a lot of scout rifle useage when I ask why they use it in PVE verus PVP they reply nearly the say every time. Scout rifles are not as effective as other class weapons the risk/reward for usage in PVP is not worth it and I have run PVP with it as well and I am to agree with them. now the patch wont fix the under power of the scout rifle but it might give it a chance in hell at taking on other gun types.
Now we slip in to a middle ground here. the pulse rifle. this gun type is over looked cause of its over all power is in how fast one can pull the trigger and keep the targets head in the stream. not that hard for some guns but they dont normally have the power and the ones that do have crappy stabilize and not so good perks to make up for that. however one gun had the power and it was a good gun. strangers rifle. this gun had a decent balance between damage and stability. it also had its moment before other more powerful weapons found the way on to the stage. pulse rifles need some good attention and need to find that placement in that medium range category.
Hand cannons are the final hinky piece I would like to mention. it either works or it dont. problem is people who dont have the grit to use these weapons miss out on a lot of damage. most hand cannons have the power to drop enemies in a few hits. the draw back is that they have great "stability" if your willing to wait for the weapon to reset to its original position every time. tried to rapid fire one one time it just keeps climbing and you cant really do a tracking down motion to keep it honest. however that is the cost for the power you get on the weapon.
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