"With great skill comes great reward, or now in this case with great skill comes the same stupid garbage that everyone else can find on the ground from a lvl one enemy! Do you understand nothing about what motivates gamers, and especially MMO gamers? We want that item that wails on people and does more damage than any other, because we earned it! The sense of accomplishment after doing the immposible and then having others recognize what you have achieved. It is the same reason we level in the first place, so that we can go back, find the mobs that killed us before and destroy them utterly, and in record time! (Btw you screwed that up as well, I shouldn't need to shoot a lvl 5 mob 4 times to kill them at level 29, they should explode, and peices of them should rain down on me as if its a blessing from some wrathful God. Also level 5 mobs should cower in fear of me, and hope that I do not turn my gaze upon them lest they are destroyed. What they shouldn't do is jump in my face like they did when I was level a 3) In short bungie, all of your weapons suck and need to do more to make us feel powerful in PvE when we reach endgame, they do not need to be nerfed, simply increase the ones you failed on.The enemies beneeth my lvl should act like it, they should act like we had to when we saw a level 25 and were only a lvl 10. (we ran away, fast, or were cut down with barely a wave of their hand, and we could do no damage to them.... at all......even with rockets!) "
Exactly how wow is run. A lvl 90 (max lvl) can walk into a zone, gather all the mobs there (hyperbole) and let them wail on them all day long doing no damage and making you feel amazing. The flip side is the RNG gods are limited in what gear can drop, i.e. the appropriate lvl gear for the mob dying. I thought it weird how I could kill a lvl 1 mob and get lvl 20 legendaries. And when this max lvl beast tired of toying with these pesky fools, a simple AOE blasted them all to oblivion, with much dps to spare. This is how you make a player feel legendary.
I agree Vex Mythoclast needed a small nerfing, but I think a small drop in fire rate would have done it. This 1/3 reduction in damage is a tad overboard.
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