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#feedback

originally posted in:Spears of Destiny
Edited by NEWBIE: 10/18/2014 12:33:22 AM
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NEWBIE

DeeJ I am now convinced Bungie is suicidal with this patch!

Edit: Congrats everyone we were successful (at least in part) Please read Bungie's newest announcement here http://www.bungie.net/7_Bungie-Weekly-Update---10172014/en/News/News?aid=12295 DeeJ, I have waited for destiny for a long time and had high hopes, but now you have proven to me that you have no idea what players want. This patch/suicide note, is absolute crap. I was a good little fanboy, I was willing to overlook the flaws in story line, gameplay, crap PvP, and mission design (yay protect dinglebot again while he performs a task that takes the storyline nowhere, I love this one!) I was even willing to overlook the insane bullet absorbing ability of every boss, and the fact that higher difficulty just meant adding oversheilds and even more damage absorbing powers, instead of a need for a new strategy. I was even willing to find 5 other players who had high levels, and enjoy dealing with frustrating glitches (oh look the portal didn't teleport me when I stepped through it again, guess that's a wipe guys, let's start over) and all because I wanted the best weapon in the game, you know a weapon that said "this guy went through days of the gaming equivalent to water boarding to get that, he earned it" so that you could nerf it by a third! Screw you bungie! With great skill comes great reward, or now in this case with great skill comes the same stupid garbage that everyone else can find on the ground from a lvl one enemy! Do you understand nothing about what motivates gamers, and especially MMO gamers? We want that item that wails on people and does more damage than any other, because we earned it! The sense of accomplishment after doing the immposible and then having others recognize what you have achieved. It is the same reason we level in the first place, so that we can go back, find the mobs that killed us before and destroy them utterly, and in record time! (Btw you screwed that up as well, I shouldn't need to shoot a lvl 5 mob 4 times to kill them at level 29, they should explode, and peices of them should rain down on me as if its a blessing from some wrathful God. Also level 5 mobs should cower in fear of me, and hope that I do not turn my gaze upon them lest they are destroyed. What they shouldn't do is jump in my face like they did when I was a level 3) In short bungie, all of your weapons suck and need to do more to make us feel powerful in PvE when we reach endgame, they do not need to be nerfed, simply increase the ones you failed on.The enemies beneeth my lvl should act like it, they should act like we had to when we saw a level 25 and were only a lvl 10. (we ran away, fast, or were cut down with barely a wave of their hand, and we could do no damage to them.... at all......even with rockets!) Bungie you have just turned a game that I was willing to forgive almost anything and justify its flaws to anyone....into my next trade in at gamestop. Once upon a time Xbox had a game called chromehounds and it was perfect for a year with a thriving online community, then they listened to the 10 year olds whining about it not being fair that people who worked for 400 hours had better gear than they did and could kill them, so they patched it to make it more fair to the newcommer who had invested no time and earned nothing, and the game died in under a month, please take this lesson to heart. As for myself and my clan, we want to stay and play for years but if you reward our loyalty and hard work (not to mention endless hours of raiding) with nerfing our loot, and ruining our clever strategies on raid we will go where we can get that feeling of accomplishment again, and you can pander to the casual gamers that are going to stop playing your game in 2 months regardless of what you do. Games where you level are meant to give advantages for leveling and games with Raids (MMOs) are supposed to have overpowered rewards for doing insane things on insane levels. Basically you have made the Raid even more difficult and reduced the reward for it, and taken away the aspect I liked most about the raid which was it forced players to be clever, to find ways to beat him that you did not intend (since you clearly intended for every boss to have the same strategy, dump enough ammo to cut the great prymids in half while avoiding getting shot and destroying the adds) let us face the truth, going from level 29 to level 30 is a tiny reward and it means shredding all the gear you bought or found for gear with very similiar stats and a slight defense bonus or worst case you end up with stats like "Increases shotgun ammo" when you hate shotguns and would rather use anything but that, to kill an enemy. If players whine about being killed in PvP too much by the Vex Mythoclast then here is a novel Idea... GO GET A MYTHOCLAST YOU IDIOT! The whole point in beating the overly difficult raid on 30 (soon to be almost immposible) is to improve. This game just turned into a little league soccer game where "everyone is a special little snowflake, and nobody keeps score because no matter what you do we are all equal" So I am done excusing this game and may be done with it completly very soon. If this game had come out without the Bungie name behind it, it would currently have a score of 20/100 instead of 77/100 and you just took away all the incentive to play, by breaking any reason to participate in the ridiculously difficult endgame content. I beat level 30 Raid five times with the help of my very skilled clanmembers and can see no reason at all to beat it a sixth time. My disaspointment is only surpassed by your shame bungie. I hope you learn a lesson and spend more time fixing issues and creating new content (which of course you will then divide up and sell to us in ridiculously small increments) and stop destroying the few parts that already worked. Perhaps even try out a game that includes bosses more complicated than those found in "Contra" (bosses can absorb more damage and deal more damge with each level) and more mission depth than found in pong (defend stupidbot, and activate horde mode are not your only choices bungie, I promise). Right now you have held all of us hostage with the promise of great things in the future but crap in the present. When the Cryptach did that you said you took him to the woodshed, So take this as your trip to the woodshed and learn your lesson, if I wanted to play a game where everyone is equal and has the same gear I will go play call of duty. If you want me to spend years leveling up and "becoming legend" than reward me accordingly! You are Bungie, now act like it. Edit: Some sort of response from Bungie would be greatly appreciated, so DeeJ if you read this drop us a line, I am sure everyone is more interested on what you have to say than they are in what I have said, I for one await your response eagerly, even if you just say "I read this" Thanks. Edit: Day 3: Bungie, DeeJ, Your silence is becoming deafening.....

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  • Edited by Spartan Great25: 10/15/2014 6:21:05 PM
    Destiny Development Team, I have logged in almost 400 hours if game play in destiny, and in my opinion you guys have the keys the a Bugatti. A franchise in the making. however, I feel that the direction you are going with these patches in backwards and detrimental to the future of this game. I know that there is a lot in store, or at least hope there is, therefore you don't want to give us everything at once. This is completely understandable. But there are a few thing that I must mention here and now. On the behalf of me and majority of your players. One is the fact that your fan base is made up of PVE players, with that said making, and keeping this fan base happy should be your number one propriety. I have a list of thing I think can make the game better. One of these things is crafting. Each player would like to be different. Separate but equal, and I feel like most I the cool armor that I have received while playing was worth keeping, except for the fact that I could not add light to it. I feel if you raised the bar on materials needed to craft, and added a light cap this would make the game a whole lot better. Also this should apply to weapons, enable 2 perks of choice, with the ability to change. Elemental damage control, and color customization Another feature I feel should be added is a trading system, most players have loads of equipment and material that they would gladly give away. And I feel the option should be ours the gamer to do what we feel with what we are awarded or gain through our game play. I think that the fire teams should be increased to 8 man fire-teams for raids and strikes. 6 man fireteams for open world activities such as patrols. And 6 - 12 for crucible. We all know that clans can be competitive, and what better than a full clan war amongst and against other clans . Most of us have so many people we would love to enjoy the game with but we are limited and at times handicapped by the lack of help on our fire squads numbers. "Nerfing" I feel that the is a clear line between PvP and PvE, and when you guys adjust a weapon solely based on untalented players whimpering due to them not being able to win is terrible when it affects the PvE world. Adjustments are fine but they should be separated as too not effect those who don't at PvP I think there should be some interaction with our spacecraft, understanding that it is only a cool way to sit a a loading screen, it's too cool to not interact with. Just maybe we can have out character inside the space craft, able to craft or go into the vault. Just a thought. Also the as far as sparrows. There should be a race mode, and the vehicle should be fully customizable. The grimoire, please enable a way to access them through the game and have a speaker read them out, most people complain about not understanding the story. And it part because we don't have nor want to take the time out to read them. The rewards should also be a little more predictable, competing the game on a higher difficulty should reward greatly! I've completed the raid 7 times now, and I have gotten chatter white 5 of them. How many of the same rewards does one character or player need. Rewards system cases like strike and nightfall (even crucible) should be based on Merritt, and normal gameplay, like the daily and weekly, and even the story mode should be randomized. Also Zur should have a special set of weapon I which he asks as well as exotic bounties, this way if players can't afford them, they can at least hunt for them. These weapons should differ from those in which you are rewarded as to keep the uniqueness in the game. Where as receiving a weapon as a reward is special because only those who are awarded can obtain these weapons. This Keeps them rare and worth having. Personally I think we would all like to be able to skip cut scenes after the first time through. That should be a given with any game. For weapons like the scout and pulse riffle's they need a buff. They aren't powerful at all and I understand wanting to make then realistic, but if no buff add better customizing, where the fire rate can be increase and the impact. I also understand that exotic doesn't necessarily mean powerful more so unique, but come on the "Bad JuJu" it's every bit of bad juju so bad I've scrapped two and keep one in the vault because it took forever to complete the bounty it took to get it A big thing is Strikes. Your strike playlist needs to be of mission that are not in the game or story mode. That can not be accessed without playing the strike playlist. This will improve the game by far. There is this repetitiveness that is driving some MADD. I feel that these planets are beautiful. Graphics did a n outstanding job. But there need to be more cities to the planets, allow us to explore. We okay this game to get out of out would and into another, so let it he let this take us away fully by having more laces to go and see on these planets. Russia is cool but what about Asia/china/America/ at-least have one city or country in each continent. There is a few more thing that I know would help the game be the best game to ever be played. However I feel I've said enough and I sincerely hope you guys read this with an open mind and take this into consideration. This all come from the heart and out if the love I have for this game. You guys have done a nice job but there is a lot more to be done. "This fight is far from over, it is only the beginning"

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