So the satisfactory response would have been to make the towers higher, farther out, or otherwise inaccessible by players? It's the same result, but the recent hotfix is a much easier solution.
Or would you just leave everything the way it is, make it so it requires very little in the form of skill, practice, and determination, and watch a forum community cry that there's no content left because they found a way to cheese past everything?
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In case you haven't noticed, there's been no content left for some time now. "Easier" in that it violates the willing suspension of disbelief? What they did is a slap in the face to players. You do not alter the rules of the simulation on a whim. Why *shouldn't* a sniper be able to make use of a defensible elevated position with a good view of the battlefield? That's what snipers do. And to add insult to injury, the enemy snipers continue to do so. Your definition of "cheese" sounds very much like my definition of "sound tactics".
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At this point in the conversation, I don't think the two of us are referring to the same thing. A sniper simply using an elevated position is NOT what led to the Templar hotfix. I'll post a video to what I'm talking about: https://www.youtube.com/watch?v=yacjPJQL8fg If you watch that video and think it's a legitimate way of beating this encounter, then I think you're insane.
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What's illegitimate about it? They used their abilities and terrain to their advantage. That's kind of the point of having abilities and terrain in the first place. I also note how easy this would have been to legitimately nerf. Shrink the size of the platform and all the angles are no longer there.
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Edited by Orthus: 10/15/2014 4:18:37 PMIt is a legitimate way of the beating the encounter, as it is mastery and understanding of the game mechanics and the use of negative possiblity space, as well as depth in game mechanics to allow multiple solutions to the encounter. Related extra credits videos: easy games (depth based challenges vs execution challenges): https://www.youtube.com/watch?v=BWFzFsHc75U negative possibility space (sniper platforms): https://www.youtube.com/watch?v=hnxVOUSzX4A when difficulty is fun(enemies follow game rules, don't change game rules, and players can approach problems in new ways given the tools they are provided such as game mechanics, terrain, and enemy AI) : https://www.youtube.com/watch?v=ea6UuRTjkKs
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I absolutely loved that last video. Thanks for sending it our way!