Again!!!!! The "strategy" employed ignored boss mechanics, what the -blam!-ing -blam!- sounds legitimate about that?
You people are like the bitch that rode a bus to the finish line during a marathon race.
English
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So to sum up what I am the post am saying. Encourage intelligent players to try new things as you wanted. Encourage ingenuity. Do not use invisible wall type methods to close players off from areas and places they can clearly reach. If players through intelligent choice find a way to kill the boss legit but in a way that makes it to easy find a way to make that strategy less plausible thus encouraging players to not do it but still allowing them too even if it will likely fail due to the new mechanic. It's about fixing things in a way that feels legit and makes sense and doesn't steal from the experience and the ingenuity
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Its not that they closed it off its how they did. Imagine the first group who figured that out its a genuine strategy that out smarted the game designers that should be rewarded in video games. But at the same time it has become an exploit so it does need to be dealt with but there is a right and wrong way to do that. The wrong way kills the euphoria by cutting you off in a silly way. If it looks like you can go somewhere than you should be able to.
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Ok, so then a better fix would be buffing the enrage and make it an insta wipe
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Possibly yeah sure why not. Still kind of simple but better yes.
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That's why were saying add a mechanic to the platform to encourage players to not do that but without removing the possibility through an invisible wall or kill zone. It destroys the illusion of an open world which is what they want. All they had to do like some suggest is add a minotaur spawn to that platform and boom most players wouldn't find it worthwhile.
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I can assure you the same people would still be crying
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But it wouldn't break the open world feel or the possibility of "hey maybe there's a better way".
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Fair enough