While your solutions are great, you have to admit that these changes would require a lot of A.I. changes to the enemy scripts during this fight, nortto mention hours and hours of playtesting. I guess, from a devs view, this was the easiest solution.
Personally I don't have a problem with that fix. Today me and my group completed the Raid and we did it, like always, the normal way, jumping down and kickin' A$$es.
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