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#feedback

Edited by BLUENINJA: 10/13/2014 6:47:08 PM
241

Raid gear SHOULD NOT be the only way to level 30!

Something that everyone I talk to agrees on yet no one seems to point out online, is the downright terrible decision to make raid gear the only path to level thirty. Perhaps you've already heard this before and no longer care, but I challenge you to. this is a flaw that needs to be fixed, for several reason. 1. It nullifies ALL FIVE FACTIONS. Are you really telling me that every single one of those legendary armories the five factions have were [i]stepping stones[/i]? You bust your bottom to get all that gear, only to be left once again at the mercy of the RNG? 2. we BUSTED OUT BOTTOMS to get that gear! I didn't spend literal days in the crucible getting all those marks for you to tell me that I have to give them up if I want to be level thirty! That is unacceptable! In fact it's downright disheartening. We didn't work that hard to have it surmounted by a couple hour long raid. 3. Save a shader and one gear piece, everyone would look the same. looking the same as everyone else should NEVER be the goal in an RPG, that's ridiculous. So we get one exotic armor, and a shader to look unique. otherwise we have literally the same armor as everyone else. Honestly how did that slip through the cracks during development?? 4. What about future raids? assuming you get different raid gear in future DLC raids, that means you have practically nullified one or more perks on your fancy VOG raid gear. Now, if the level cap goes up, fine, that makes sense. But if it does not, you now have armor with useless perks. I'm not saying raid gear should be on par with faction armor, not at all. It SHOULD be better. just in different ways, perhaps granting lesser bonuses to all three attributes, instead of a specialized two like most legendary armors, or make the raid armor require one less defense upgrade to reach max stats, making it easier to upgrade than faction armor. There are ways to make raid armor special. But giving it exclusive access to level 30 was a terrible decision. I've built an entire play style around my armor, one that won't work with raid armor. In fact, seeing as there's basically only one armor, MOST peoples play styles don't fit. How is that ok? leave a comment stating you're own thoughts. Hopefully they will understand the problem with this decision, and fix it soon. EDIT: Thank you for your feedback. It seems that some like the raid system, but others are frustrated by the "exclusive" nature of the raid armor. So, allow me to reign in my thoughts to this: customization. Perhaps the biggest downside of the raid armor is the fact that there's only one set. So "your" guardian, as bungie advertised, is really just the same guardian as evey one else minus one equipment slot and a shader. Bungie advertised that the character was YOUR guardian, that you were unique, but if you want to be the best, bungie wont allow you to be unique. This is my biggest complaint. perhaps this won't change until the DLC comes out, and if so, oh well, I still believe they need to fix this.

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  • I agree and disagree. I've played plenty of MMO's in the past decade, from the betas for WoW and Guild Wars, and that whole era to more recent stuff such as Guild Wars 2, ESO, Wildstar, etc. I understand the problem first hand. It sucks that the ONLY way to hit level 30 is to do the raid multiple times. While I find the raid fun, it's still annoying to do, even with my good group of friends. There's no real individuality with my Titan save for skill level and shaders because of multiple things. Between everyone cheating Atheon and getting the VM, Xur handing out exotic weapons every week (yes, I use them, but I'd rather exotic weapon engrams than a flat out weapon), and raid armor being the only way to hit 30, it's just playing into my overall theory. We're all playing characters that were raised from the dead by Ghosts to fight for and heal the Traveler. We are becoming it's personal zombie army. More on that in another post lol. Honestly, I'd have no problem at all if we had a style system. Guild Wars 2 and DCUO come to mind. It doesn't matter what armor we're wearing, we can make our gear look however we want based on styles we've collected. If I want to have full raid gear style, sweet. I personally am starting to love how it looks on my Warlock and Titan, haven't gotten my Hunter in there yet, though. It also means that Playstation exclusive armor won't be a total waste. It sucks, though, because I didn't even pay attention to what the armor was called, because it seemed to not be legendary gear. I can only see this being a problem in PvP, where I look at what armor certain people are wearing before rushing in. Take for instance, the Helm of Saint-14 for Titans. I love it, but in PvP, if I see another Titan with it, I'm not going to rush into his bubble. Then again, I wouldn't do that anyway, but that's also another post. I'm just saying there has got to be more variety. I play the game very actively. I won't use the term hardcore, apparently it offends some people. Others are just casuals, and that's all fine, I guess. Not everyone will be doing the raid. Wait, nevermind, ever since that Atheon glitch, magically people realized they can form parties and just cheese their way to beating him. Also, another post.

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