I think you are missing the overall design philosophy that bungie is using for the raid the game in general. Their philosophy seems to create intended player behaviors and intended us of mechanics (limiting the depth of how you can use those mechanics). Were it may actually behoove them use a design philosophy where they just give players tools to complete challenges and puzzles put infront of players and view all solutions created by those tools as intended barring malfunctioning code.
As the latter creates more acceptable depth and exploration of game mechanics where as the former dissuades players from exploring the depth of the game mechanic in fear the depth is not intended.
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You've never raided in any other game have you?
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Does the general knoxx fight count as a raid?
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Edited by Orthus: 10/23/2014 1:28:44 AMThan I have never done a raid in any other game. However I don't think it is wrong for players to try and solve the raid with RPG or FPS mindsets since bungie has state this is not a MMO. Do you think it is wrong for players to look at the terrain as more than just scenery/setting but to see it as vantage points, cover, and concealment? The point is that players are not coming into the raid with a MMO raider mindset so they are thinking more outside the box and more like RPG and FPS players than they are as raiders. This means they will see things from a different perspective and some will view the platforms as intended vantage points with cover to use against the encounter.
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Also, there's only two things take make destiny not an MMO. 1. Because Bungie says so and 2. The game is instanced off holding a few people per instance. EVERYTHING else about this game is an MMO.
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Considering how incredibly easy those platforms made that fight, it should be obvious as an exploit.
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However not all players would view it as an exploit due to the fact that you were never told to go there, however consistency of game rules (If you see enemies there you can go there) and negative possibility space that hinted to players that they can time their jump right. (https://www.youtube.com/watch?v=hnxVOUSzX4A) Now what this means is that when you have players with a wide range of mindsets and thought processes wild strategies are going to emerge that work that might seem exploitative or unfair to a different mindset of players. Now I am not saying it shouldn't be patched however that the devs should be more careful with negative possibility space and possibly even reward players for finding negative possibility space. Now please understand that the idea behind this tread, as I understand from the OP is that bungie seems to be discouraging players from thinking out side the box in regards to the MMO raider mindset. Not that patching the platforms or even the cheese strategies are a bad thing but the message that they are conveying by only patching them in a very heavy handed manner that seems almost on the level of "oh shit" reactionary. it is starting to feel like players are not given room or freedom to think of different solutions to each raid encounter and instead should play their part(follow a script) in the theater that is the raid.
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Generally, in raiding, your are playing a script and there might be a few variations on that script. But I think you're spot on with "oh shit." I just don't hold it against Bungie or view it negatively.