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#feedback

Edited by BLUENINJA: 10/13/2014 6:47:08 PM
241

Raid gear SHOULD NOT be the only way to level 30!

Something that everyone I talk to agrees on yet no one seems to point out online, is the downright terrible decision to make raid gear the only path to level thirty. Perhaps you've already heard this before and no longer care, but I challenge you to. this is a flaw that needs to be fixed, for several reason. 1. It nullifies ALL FIVE FACTIONS. Are you really telling me that every single one of those legendary armories the five factions have were [i]stepping stones[/i]? You bust your bottom to get all that gear, only to be left once again at the mercy of the RNG? 2. we BUSTED OUT BOTTOMS to get that gear! I didn't spend literal days in the crucible getting all those marks for you to tell me that I have to give them up if I want to be level thirty! That is unacceptable! In fact it's downright disheartening. We didn't work that hard to have it surmounted by a couple hour long raid. 3. Save a shader and one gear piece, everyone would look the same. looking the same as everyone else should NEVER be the goal in an RPG, that's ridiculous. So we get one exotic armor, and a shader to look unique. otherwise we have literally the same armor as everyone else. Honestly how did that slip through the cracks during development?? 4. What about future raids? assuming you get different raid gear in future DLC raids, that means you have practically nullified one or more perks on your fancy VOG raid gear. Now, if the level cap goes up, fine, that makes sense. But if it does not, you now have armor with useless perks. I'm not saying raid gear should be on par with faction armor, not at all. It SHOULD be better. just in different ways, perhaps granting lesser bonuses to all three attributes, instead of a specialized two like most legendary armors, or make the raid armor require one less defense upgrade to reach max stats, making it easier to upgrade than faction armor. There are ways to make raid armor special. But giving it exclusive access to level 30 was a terrible decision. I've built an entire play style around my armor, one that won't work with raid armor. In fact, seeing as there's basically only one armor, MOST peoples play styles don't fit. How is that ok? leave a comment stating you're own thoughts. Hopefully they will understand the problem with this decision, and fix it soon. EDIT: Thank you for your feedback. It seems that some like the raid system, but others are frustrated by the "exclusive" nature of the raid armor. So, allow me to reign in my thoughts to this: customization. Perhaps the biggest downside of the raid armor is the fact that there's only one set. So "your" guardian, as bungie advertised, is really just the same guardian as evey one else minus one equipment slot and a shader. Bungie advertised that the character was YOUR guardian, that you were unique, but if you want to be the best, bungie wont allow you to be unique. This is my biggest complaint. perhaps this won't change until the DLC comes out, and if so, oh well, I still believe they need to fix this.

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  • Edited by GRIP: 10/16/2014 3:50:03 PM
    I will say BUMP. And... The game economy needs a fix in a major way as well. The good news is that both what you propose and what I notice about fixing economy can be resolved at the same time. Why do monsters drop items that increase your GLIMMER drops...and you're sitting on the maximum amount of GLIMMER anyway, with no real outlets other than gear and weapon upgrades, and at that there's only one set that will get you to 30 and limited customization options. Make the Factions relevant. Allow rep to be gained via donations. Create faction specific bounties that award customization opportunities. Give greater incentives for gaining reputation and base them on the end-game desires of your players. I did NOT buy this game to spend 3 hours of play time farming spirit bloom because I got two pieces of armor and two weapons that need it. Meanwhile I constantly sit on maxed out GLIMMER. This fix should be obvious. Just don't make it to easy that we lose momentum enjoying the incremental improvements that keep us playing. Example. Allow Rank 2 with different factions to give you the ability to craft upgrade materials with either a cooldown or a daily maximum. Rank 3, 4, etc extend and increase the amount you can craft. Or example #2: Allow Rank 1, 2, 3, 4, etc. To give care packages with random items / upgrade materials ( like engram concept) and increase the goods received based upon reputation rank. Throw in a Faction Only item, like shader or class item that is only obtainable here and make it hard to get, but increase probability with higher reputation rank. And finally, give us the opportunity to spend every penny...25,000 GLIMMER for a once-a-week customizable shader that evaporates if we unequip it. I would gladly spend every ounce of my GLIMMER and grind out more for upgrades on items, in order to have my own customizable colors.

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