So... I made a 2nd character, a warlock. In the Sunsinger tree there is an ability "Flame Shield" that auto-activates the moment you hit someone in PVE/PVP (assuming it's not on CD).
Why is it the supposedly tanky Titan class that is meant to be the more front lines character HAS TO KILL their target with Storm Fist (or w/e it's called in defender tree) to get Force Barrier?! Yet a warlock automatically gets an overshield just by melee'ing someone.
As a lot of the Titan's (def) abilities revolve around 'Force Barrier' I think it should be changed to activate on melee (once again, assuming it's not on CD).
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I think the issue is a little more then they have this and I dont. But things that off set the ability. I play a warlock and notice one thing I dont wanne do with a titan is get in melee range even with the sheild buff, but even if ur lucky to get first hit doesnt garuentee a safe passage. My opinin is there is pros and cons to all classes is it perfect? But think of the bigger question when everything is balanced then where is choice of titan or warlock play into the equation if we are all the same? Just food for though on a question that will always be brought up