Your post seems to ignore the point of the thread. You seem to be overly focused on the platforms instead of the design logic and design philosophy behind allowing them or patching them in a less heavy handed manner vs how they did patch them.
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I was never focused in the level design in the first place. Just the towers.
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I was pointing out that the change to the platforms are a symptom of a troubling design philosophy. My clan still does the encounter the 'right' way, it's not difficult, but I don't like the precedent it might be setting for the future. There are dozens of other 'safer' sniping spots in Story missions and Strikes... should those get kill zones, too?
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If these spots are intended, then yes.
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Intended for what?
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Sniping or a ranges attack of some sort. I believe if the enemy can't reach you, then put a kill barrier. If they can, leave it be.
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Edited by Leogan: 10/17/2014 7:36:40 PMIf the issue is enemies not being able to reach you, wouldn't a patch that lets enemies attack you there be better than shrinking the map with kill zones?
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Up to the devs, not me.