I think the issue here is that the devs are not designing with the amount of player freedom in mind. It is like a dungeon master punishing his friends for thinking out side the box when he could reward them, than use it as a learning experience for the next dungeon he creates.
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Edited by Sigurd Fatima: 10/17/2014 1:22:48 PMP.S. it seems, sadly, the devs are giving people too much freedom. They may have to adjust to prevent this type of thing from happening again. Hopefully it won't be too drastic. Personally I would want to put a free roaming boss in a box with flat walls and blocks for the team to take cover behind. No mechanics just good ol' you shoot him and he tries to shoot you. Wait I take that back, alternating blocks. At certain points some of the block would sink into the ground and other block rise. Maybe I'll keep thinking about this. As fin as that sounds to me, they won't do that because people would complain how simple it was, how unimaginative the arena was, so forth, so on. It's just frustrating and I'd imagine the devs feel somewhat frustrated. They handed us the tools and a large portion of us said, "nope. Screw that. I'm gonna take the easy road." *facepalm* But the tools are right there. Don't step in the poop, kill the oracles, shoot the boss with the relic, keep him from teleporting if you want, and kill the adds as best you can. Boom, easy.
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Nah, it's like not allowing them to mix player knowledge with character knowledge. It would be one thing is the people using the platforms and pushing Aetheon off the ledge didn't refer to it a cheesing themselves. They know they're not supposed to be on the platforms. They know they're not supposed to push Aetheon off the ledge, but they do it because it's easy and can take the least amount of effort. But if we know we're not supposed to then why are we getting upset that it got fixed? And why in the world are we now complaining about how it got fixed (it never ends @_@). Yes it was easy, but it was comparable to the loot cave. You just sat there and shot the boss, but you couldn't destroy all the oracles from any of those positions, and you couldn't keep the Templar from teleporting if you wanted the bonus chest. Those last two things suggest that using the platforms isn't the way to run the fight, but I think we already knew that anyways.
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I am going to treat you two replies as a single reply, I hope that is not an issue. Now player knowledge are character knowledge are sometimes impossible to not mix. Like if you always explore and try to get to places that would give you tactical advantages in fights, it becomes part of that characters personality, to the point where if they do not try and get to the most advantageous piece of terrain would be out of character. Now when I did the raid for my first time, We used the platforms. I did not know at the time it was a cheese strategy or "exploit". I thought the devs wanted us to use the platform since it was placed just close enough to jump onto as well as hobgoblins there hinted it was part of the playable area as no where else in the game are enemies located in inaccessible areas. This leads me to believe that the team that developed and designed the raid expected us to use the platforms. Which makes me believe that either the team that designed the raid is not the same team that is maintaining the raid (different design philosophy), or the change to the platforms was from someone higher than the team leader of the design team. Now I never thought player freedom was a bad thing or that you could have to much player freedom. The mechanics are not just the raid mechanics but all the mechanics that the players has access to. This includes their jumping ablity, their supers, the terrain, and Enemy AI. There seem to be two design philosophy in regards to raid design. One where players can use or not use any tools they want to solve the problems(encounters) and the other more common philosophy is that players have to use and only use the tools provided in the raid. I hope you can agree that there are different design philosophies in regards to raids and open world games, and a lot of MMO player are used to the more directed experience that only uses the tools of the raid.