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#feedback

Edited by ShyHighEmoGuy: 10/17/2014 8:53:01 AM
11

Reduce the Shoulder Charge Melee Damage

[b]EDIT: In retrospect, I did not properly, or adequately, voice my opinion and appeared to be whining rather than voicing a legitimate concern. The post has been rewritten to address this.[/b] Games that feature One Hit Kills (OHK) quickly become victims to their own oversight. In a shooter, a OHK would quickly become overused and abused. Simply because the OHK in question is a melee has deterred many from quickly adopting this ability. However, the longer this remains in the game, the less time you have to properly tune or change the ability before needing to remove it altogether in order to remedy a design oversight. This ability has not seen widespread adoption because this ability requires that the victim does not have an ally or teammate to quickly kill the abuser. Control, Clash and Skirmish are examples of this ability falling by the wayside. However, Rumble is a free-for-all game mode where combat is generally one-on-one. This ability being designed for one-on-one combat makes it an obvious choice for this game mode, it also make it an abused choice. Given it's a OHK, there is no point in fighting back against Titans given they can "Wall Run" to charge the ability. This ability, being a melee, also has the inherent ability to "lock-on" to enemy players in help players connect with melee attacks in a, primarily, competitive shooter This ability can also be used in mid-air where it quickly become futile to attempt to avoid it given its melee range. Should a Titan close the gap, nine out of ten time the victim will succumb to the Charge. Were the game built in a similar fashion as "Insurgency," where all forms of combat are 100% lethal and guaranteed OHK's, this would not be an issue.

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  • I regret to inform you that your entire thesis can and will be nullified by one word: Shotgun.

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  • Oh great another baby crying!!! Now it's the shoulder bash.... Wao!!!!!!!! First it was the Hunter, now the Titan... I wonder what's next.... QUIT CRYING ABOUT EVERITHiNG!!!! Cuz of "gamers" like you this game has already lost a lot of good weapons, amongst other things...

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  • And you have 2 hunters and a warlock! You have never even used the titan or it's abilities! Try it first and see how many kills you get off it before you come on here and cry that they remove it. Love people who complain about things they know NOTHING about.

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    • Shoulder Charge and Unstoppable are on the same line... Giving up Unstoppable means you'll get shot down mid air most during super uses except for surprise attacks. Just like shoulder charge... Best for surprise attacks or post Mortem kills. Shoulder charge should stay!

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      • Soon you losers will start badgering Bungie to remove or nerf Flayer0fSmurfs. It's not fair he always kills me in pvp no matter what class he played. He kills me with mele to easily blah blah.

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        • :, ( so sad he is. Rage he must.

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        • Edited by Demon: 10/17/2014 8:13:57 AM
          Titans have shoulder charge, Hunter and Warlock have blink. If you see me coming, Fly away like a little fairy then.

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          • As much as I hate the shoulder charge . No. Then people will start wanting other abilities removed

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            • Remove an ability that annoys you in the game mode that only a small percentage even play? Why, keep piping up and they might just do that!

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              • How does it break Pvp? That makes no sense at all. I play as a titan and hunter I have killed people with the shoulder charge but I don't think I have ever been killed by it. It's not like people are charging all over the map. It has a build-up time and that window to use it is only open a few seconds. Stop whining everything is OP I am sick of hearing it and so is everyone else.

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              • [quote]It's as simple as that. If you can't see why the Shoulder Barge breaks PvP, quit your job.[/quote] Ever heard of a shotgun? You act like is a super unstoppable event. Its like blade dancer, just learn to avoid it scrub. Also it starts 3 seconds into a sprint and ends at 6...so with that said it takes skill to use it.

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