Just one thought:
[i]Is something still hard once you know how to handle it?
[/i]
I know I said that its easy but that's because we figured it out after the 50th squad wipe. My group had tried the raid as soon as it came out. We double checked if we were set and ready to go. None of us knew what we were going to do but one. And he only knew how to open the door to get inside. We marched blindly into the Templar's battle arena and got destroyed. None of the objectives were too hard knowing it was simple defense. What we learned quickly though we're the Fanatics.
I believe the playing field looks great[i] (could use a little more cover but that's my opinion).[/i] I think the towers were created solely for the Hobgoblins to make the challenge even more difficult. There are many places in many different games where the AI can stand in a location where you can't reach.
I think it's great that people can find an easier way to do something, but if it goes against the main intention of the developers, it will be fixed.
For example: The loot cave.
A kill volume wasn't placed but they reduced the spawn time. That stopped pretty much everyone from going there.
Gearbox patched the digistruct peak exploit that allowed players to fight the final boss in a flash.
(Borderlands 2)
There is only one remaining fact about this whole topic and that is to live with the change, find another way.
[quote][i]This is all what I think of the Templar alone. I don't want to get into more details. This is just my overall general opinion. You don't need to believe in this at all. All I ask is to hear me out.[/i][/quote]
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