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#feedback

Edited by v Noxx v: 10/17/2014 9:14:41 PM
15

Ideas for D-Pad functionality:

I really think this could be implemented fairly easily and enhance quality of life for everyone involved.. Currently, we just have emotes with the D-Pad that aren't really used for much of anything...and it's valuable real estate on the controller, so we need a way to expand available slots and uses of the D-Pad. I would propose a menu option of sorts, that can be opened with the d-pad and then navigated with the either the left or right thumb stick. For the sake of argument, I will use the X1 controller terms. Upon pressing and holding the D-Pad direction, a circular, semi-transparent menu displays around your character offering anywhere from 4-10 available choices...doing so increases the number of available options from 4 to a total of 40 (10 buttons * 4 d-pad direction). Pressing and holding the D-Pad in the same direction (or any direction, I suppose) would cancel out of the menu immediately. For instance: D-Pad UP: Emotes. X - Wave Y - Point A - Dance B - Sit LB - Laugh LT - Taunt RB - Lay down RT - Bow L TS Press - Cower R TS Press - Kneel D-Pad RIGHT: Weapons/Combat X - Primary Ammo Syn. Y - Seconday Ammo Syn. A - Heavy Ammo Syn. B - Switch Subclass (?) Or hell..you could even just have as many options as you need inside each menu group and just use "A" or "X" or whatever to select it, and then the menu closes itself.. And that's as far as I got before deciding to make a thread to facilitate brainstorming on ways to improve upon the idea and let it gain traction (hopefully). I'm sure I'm not the first person to think of this, but hadn't seen a thread proposing it...but it does open up a ton of room as far as menu choices and options are concerned. Something along the lines of Mass Effect (image linked from Google Images). Thoughts?

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  • I like the idea... the d-pad emotes is such a waste, but I do think the options should be more confined. Like 3-4 options per direction. I don't need to use the wrong synthesis because I was fumbling through 8 different options... learned that the hard way in other games.

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