Pocket Infinity after the change is pathetic PvP and PvE. 3 Rounds can't kill Major Captains, knights, wizards, ogre, or and shielded enemies in nightfall.
Suggestions:
Option tree 1: Keep the ammo at 3, but:
A) Replace the fast reload with a faster charge
Rationale: inate reloading is already super fast, but the charge is slow make dps lower than legendary fusion rifles because subsequent damage is lower than the previous.
B) Keep the fast reload, but make the inate charge time to .7 seconds
Rationale: Again same reason as previous
Option tree 2) Change the inate mag size
A) To 5
Rational: Dps needs to match or be better than legendaries, right now Pocket Infinity's auto fire is just for aesthetics since damage is metigated and multiple legendary volleys do more overall damage!
B) To 6, but remove the "missing rounds return them to the magazine"
Rationale: If you say firing "4-21" bullets is OP then remove that! Decient people don't miss giant bosses and knights charging at you with a toy sword of crota!
Option 3) Keep everything the same, but increase damage after subsequent shots to 100%, 120%, 150% instead of 100%, 80%, 60%.
Rationale: Unnecessary nerfs are pissing me off.
English
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I could totally live with 3 bursts in a mag if following shots have bonus damage!