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10/20/2014 5:29:18 PM
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My post is not about nascent class balance. It is purely about armour balance. There is room for improvement and I call on Bungie to balance the example I gave, e.g. by buffing lock chests. The naked classes are well balanced, despite the complexity in doing so. You can pretend that the game's balance is currently perfect if you prefer. Bungie will be making adjustments. Player feedback will inform those adjustments.
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  • You can't just ignore how the classes are balanced in regards to armor balance. As stated above the titans may get an exotic chest that gives them the same perk a warlock can have simply for being a warlock. If anything the different gear makes it so a titan/warlock/hunter are more homogeneous in their lack of clear pros/cons. If a titan needs to equip a certain piece of exotic armor to have an extra grenade, there is an drawback due to the fact that A: one exotic slot is used to give the same perk a warlock can just use a class ability for B: precludes the use of another exotic with different perks

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  • But at the same design, warlocks have to use a single class to get an extra grenade. Which then limits certain armoure with certain perks. Either way you lose/gain in different fashions.

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  • So yeah, checks and balances that all even out in the end.

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  • No, armour balance and class balance really are two separate things. You can't complicate one by making it dependent on the other. Obviously the two do interact. It is necessary to approach any discussion about gear balance by starting with the assumption that the nascent classes are already balanced already. Because if they are not, gear is not the way to fix that anyway. And bringing class balance into a gear balance discussion would make it over-complicated; literally beyond the capabilites of human comprehension and indeed at the limit of current machine intelligence.

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