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10/20/2014 5:34:41 PM
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My post is not about nascent class balance. It is purely about armour balance. There is room for improvement and I call on Bungie to balance the example I gave, e.g. by buffing lock chests. The naked classes are well balanced, despite the complexity in doing so. You can pretend that the game's balance is currently perfect if you prefer. Bungie will be making adjustments. Player feedback will inform those adjustments.
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  • We are not saying the game is perfectly balanced. Its not. We are saying you are complaining for no reason. Again i will state that wizards or "magic" using type classes get less powerful armor in rpgs. Do i need to keep saying this? Also someone pointed out the defense stats on the armor are all the same. You probably die too often in pvp and want everything nerfed so you can feel skilled.

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  • It sounds like we agree on the key issue. There is room for improvement in the balance of this game. Armour is one area which will need to be tweaked as accumulated stats paint a clearer picture. My example is valid and I believe Bungie will act on it.

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  • Edited by iPiraya: 10/20/2014 5:57:47 PM
    The lower armor ranking is combined with a higher dps and/or damage skill in an mmo. Our supers are pretty powerful but can often be avoided due to animation time to cast. Self res comes after you already died so you really gain no ground unless you kill 2 people right you res up. If bungie wanted to follow thr class system they would have done lower armor ratings combined with a boost to weapon dps.

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