BAHAHAHHAHAHA
[quote]For example, my co-op buddy bought the [url=http://destiny.wikia.com/wiki/The_Armamentarium]Armamentarium[/url] titan chest armor from Xur at the weekend. This is clearly the most overpowered piece of gear in the game, and anyone can have it because Xur sells it:
- Have TWO GRENADES!!!!!!!!!!!!!
- Carry MORE ROCKETS!!
- Carry countless extra sniper or shotgun rounds
[b]Why don't warlocks have anything like that? Nothing for that class comes even close. This makes the game severely unbalanced. Players who make a titan character instead of a warlock character have a substantial advantage in every situation.[/b][/quote]
Are you actually serious? You can spec into two grenades. Voidfang vestments is EASILY one of the BEST exotics. Respawn with grenades? If you're specced into two grenades you respawn with two.
Warlocks can self-res...........
I hope this post is a joke.
English
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My post is not about nascent class balance. It is purely about ARMOR balance. There is room for improvement and I call on Bungie to balance the example I gave, e.g. by buffing warlock chest armour. The naked classes are very well balanced, despite the high complexity in doing so. You can pretend that the game's balance is currently perfect if you prefer. Bungie will be making adjustments. Player feedback will inform those adjustments.
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Another copy pasterino that doesn't apply to my comment
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No, I addressed your point about grenades. You think a perk that only works AFTER you die is comparable? Try using that in nightfall, see how well grenades work when you are in orbit.
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Absolutely it is comparable, you think that self-res doesn't compensate 100% in a situation like nightfall and the helmet that Indra revives teammates isn't useful? Idk man.
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Your argument is that the classes are imbalanced without armour! That is incorrect. And gear is not the way to achieve class balance.