Okay these are just some random thoughts.
First, things that could be added (currently)-
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- A smith shop, now this would be a place to upgrade lower tier or rating armor/weapon to something higher, or to add a element to a kinetic weapon. Obviously add items into the game required for the upgrade and rarer depending on the tier of the upgrade common to uncommon to rare to legendary to excotic. This will help people keep weapons and armor disigns they love from lower tiers.
- More quest types for exploration.
- More area's for exploration
- More strikes. I know we are getting more in the first dlc (only 3) but playing a month....6 maps get very repetitive.
- Bring back the cut story? Out of all seriousness the story is far less then even the junk they put in call of duty. Grimoire cards don't really help to fill in the lack of lore and what the heck is going on in the game.
- Crusible gets boring really quickly, limited maps (I know theres a few comming) but the game types are too simular to each other. I would welcome stuff like capture the flag and some of the other Halo archtypes at this point.
- Race origin missions
- More storage
- Seperate Storage for "special" items 'i.e. Ghost skins, Sparrows, Ships, emblems.
- Self modifyers for story missions. Allow us to do a story mission and throw in any of the weekly modifyers I want on it. We don't get anything for doing it on are free time anyhow.
- Speaking of the one above. Maybe have a engram included for doing a story mission above a certain difficulty or above.
- Raid Specific Engrams. Special ones for each raid. They have maybe a small chance to get raid gear (not weapons, and like 15% chance.) Random class.
- A revert on the random teleport for the raid. Or exclusify it to the hard more raid.
- Matchmaking for daily/weeklys. I understand raids not being matchmaking,
- Less crusible reliability. Only 2 shops use vangard points, 5 use crusible. There needs to be a balance.
To add in the future-
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- Class Swapper npc in the tower, now as i'm figuring your gonna add more classes. (and I hope you do, so so much. Almost maxed all 6) Allow people to hold 3 classes, and say...you bring in a new class. Allow a requirement to learn it, then you must delete another class. Now if you wanted to get that old class back, you'd go back to this person after deleting another class to relearn it, but have to rework on the skills for it.
- More classes
- More races
- More race diversity
- A lot more story
- More Lore
- More crucible types
- Sparrow racing
- Some type of match type for crucible. ( I know one reason you guys may have not implemented it, is because of possible abuse for crucible bountys, but its hard to do clan matchups or fights within your own clan)
- More perchasable vehicals of different types.
- More variation of sparrows
- Some more cosmetic ajustments to characters.