Good point to bring up for this game. I see similar behavior, but I think it has to do with the psychology of the game development. By that I mean that this game is designed in a way that makes most players not have any reason to do more after acquiring "everything." For instance, most people that have been playing a lot since launch such as myself have "all" the loot-or the fruit of the grinding and missions, and have done certain things (especially the VOG) "too many times." Once getting everything from VOG and it being a very tedious (sometimes) quest, especially getting a proper group dynamic going it can really be exhausting. To not get anything from a dungeon I've run about 50 times on multiple characters can seem pointless when thinking too hard about it, which can happen during a repeated process such as shooting the exact same things in the exact same environment for so long. Most people that would normally be willing to help just see it as repetitive, unfruitful and dreary to go though a raid or strike they just did on their own time. This is just my reasons for not wanting to help someone in the raid specifically, for an example. I would like to help some friends more than I have...its just the game's "Looking out for #1 attitude."
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