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I really think they're similar, man. Armamentarium doesn't enhance ANY character abilities or perks, it just gives more ammo and one added grenade. (For the record, the added grenade perk is kind of a bag of @$$ - it takes foreeeeever to charge them both.) Praxic Fire adds Fusion ammo, Heavy ammo, and enhances super. Boosting super is kind of huge, especially for Sunsingers who have a mode switch rather than a panic button. I think they're very similar. Not to mention Sunbreakers are kick@$$, I have them on my Singer right now and it's like bossmode for PvE. Room full of enemies? More orbs for my teammies. Boss? Grenade bowling practice. Plus speed reload on any SP weapon. How do you not love that?
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Grenade is a class ability and a very powerful one. Heavy ammo is about as powerful as it gets, too.
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Exactly! So Heart of Praxic Fire, which boosts a Sunsinger's grenade refresh during Radiance even more, is super-powered, right? Seriously dude, it's like SSJ4 Sunsinger. Try it if you haven't. And again, Sunbreakers are NO slouch. Compare Sunbreakers to No Backup Plans... which is the better gear there?
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You think an armour perk is the same as a class perk which is limited to the super with its cooldown, and limited to one subclass, and for a totally different "grenade"? This is grievously irrational, yet typical of responses to my post.