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#feedback

Edited by cbjoe: 10/22/2014 10:46:54 AM
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Warlocks are the weakest class: do not play warlock (due to ARMOUR PERKS)

[b]When you start playing Destiny, your best bet is to make titan or hunter. Warlocks always end up weaker, [u]because the armor available to them is nowhere near as good[/u] as what other classes can equip.[/b] * For example, take the chest slot. My co-op buddy bought the [url=http://destiny.wikia.com/wiki/The_Armamentarium]Armamentarium[/url] titan chest armor from Xur at the weekend. This is clearly the most overpowered piece of gear in the game, and anyone can have it because Xur sells it: - Have TWO GRENADES!!!!!!!!!!!!! - Carry MORE ROCKETS!! - Carry countless extra sniper or shotgun rounds [b]Why don't warlocks have anything like that? Nothing for that class comes even close. This makes the game severely unbalanced. Players who make a titan character instead of a warlock character have a substantial advantage in every situation.[/b] * Another obvious example is the boot slot. Why the lack of exotic boots for the lock class? [b][url=http://www.reddit.com/r/DestinyTheGame/comments/2hv5xl/here_are_all_the_exotic_armor_pieces_sorted_by/]Exotic boots are available for all classes, -- but not for warlocks![/url][/b] Why? This results in less armour choice for warlocks and a net lack of perks obtained from armour. Titans get exotic boots. Hunters get exotic boots. Warlocks were overlooked. Bungie clearly put a lot of thought into titans and hunters, but self-evidently overlooked warlocks resulting in numerous disadvantages and oversights facing the class which all need to be addressed at some point. I have checked all available armor for each class. It's confirmed: warlocks have the worst gear. I don't mind there being great armor for other classes. What I do mind is that there is nothing that comes close for locks. Destiny was supposed to be a game in which one class does not have an advantage over the others. That is not the case, mainly due to unbalanced gear. Forget the negligible 1% buff or nerf that Bungie applies to weapons.to improve balance. Look at the huge difference between gear available to different classes. I dearly hope Xur has [url=http://destiny.wikia.com/wiki/Voidfang_Vestments]Voidfang Vestments[/url] again this weekend. I didn't have enough coins for it the previous week, after buying Ice Breaker. I genuinely needed to buy IB when it was sold, because [url=http://www.bungie.net/en/Forum/Post/73153066/0/0]having played every day since day 1 I have literally never had any legendary or exotic weapon drops -- not even one[/url]! By comparison, my co-op buddy plays the same games as I do but and gets so much gear he has to shard it to clear space in his vault. Players who get drops don't know how lucky they are. When they switch weapons they are upgrading three weapons as they play. I have to waste kills on upgraded weapons until I save to buy a weapon from Xur or a Vendor. My co-op buddy doesn't usually buy charity handout gear from Xur, because he doesn't have to due to always getting drops, but I really do need it. EDIT:[b] This is a post about the imbalance of GEAR between classes. Nascent class balance is a more complex issue beyond the scope of this thread. [/b]However, the classes are well balanced in this game. If that were not so Bungie would have addressed that before the minor weapon balancing that we are seeing.

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  • Edited by o2gtr34: 10/22/2014 3:05:19 PM
    Warlocks excels with their powers and not their guns. As a warlock, you need to be in search for armors thats boosts the recharge time of your powers and not worry about ammo. I suggest that you look for armor that speeds up the recharge time of your super and grenade. Regarding 2 grenades, the Sunsinger have a skill that gives the guardian a secondary grenade. In addition, sunsingers can also revive after dying on their own. In terms of armor, I have acquired all Raid Gear for my Warlock which increases ammo for my heavy and special weapons significantly. The armors boosts my intellect by 86% faster recharge for my super, and my stength by 74% faster recharge for my melee. If you haven't done the VOG Raid, then I suggests buying armor from the Vanguard, Crucible, Faction sellers or Xur. From what I've noticed, Titans are just much more resilient. PVE: As a Warlock, if you're playing as a Sunsinger which is firebased, try equipping weapons with Arc and Void damage. I have the Atheons Epiligue Auto Rifle for primary (Void dmg), or The Devil You Know Hand Cannon (even though its not an elemental, but it can kill any shieldless enemy with 1-2 shots, The Fate Bringer Hand Cannon (Arc Damage), and the Vex Mythoclast Fusion Rifle (Special that can be equipped as a PRIMARY-Fire Damage); Plan C Fusion Rifle (Arc Damage), or Light/Beware (Void Damage); Gjallarhorn RL (Non Elemental but very OP), Hezen Vengeange RL (Fire Damage), Thunderlord MG (Arc Damage), Corrosive Measure MG (Void Damage). Its also best that you max out damage outputs with your guns. It helps out with the VOG Raid and Weekly Nightfall, and OP for everything else. See ya around destiny!!! PS: There are no EXOTIC boots as of yet. Weekend Nightfall guarantees a legendary or exotic drop as a reward for beating it, and if you happen to be one of the unlucky ones that gets an ascendant shard or energy, Nightfall do gives you 11 of it. Weekly Heroic lvl 28 gives you 9 Strange Coins. When decrypting blue or purple engrams try having more than five at a time. From experience, I have received legendaries from blues, also motes of light and strange coins too.

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