JavaScript is required to use Bungie.net

#PvP

Edited by Lord-of-Candy76: 7/26/2014 4:00:44 PM
44

PvP Latency / Lag / Hitdetection Issues

I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable. * Shot around the corner, guys not there but he died. * Happens vs versa, ducked behind a wall during firefight died. * Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent. * Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them. I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more. Edit: first maintenance cycle * above still exists From below: * bullet-sponge are not affected * teleporting or lagwarping players

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • If I notice a certain player displaying signs of lag repeatedly, I report them. I suggest everyone here do the same. I've noticed that after I report a lagger in game, they don't typically end up in the next match. Thank goodness for the Wasp error code. It seems to be keeping 3G/4G/LTE users out of Bungie's servers. I hope this continues. Tethered cell phones and WiFi hot spots are not acceptable internet connections for online gaming when it comes to PvP.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon