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#Sos

10/23/2014 6:04:23 AM
14

Why aren't rage-quiters punished?

Seriously, this is getting out of hand. It ruined the Iron Banner, and now it continues to stink up the Crucible. Salvage and Skirmish are especially suffering; losing a single man is a drastic disadvantage. Getting thrown into the empty slot of a rage-quitter is no less annoying; Destiny's lackadaisical matchmaking generally waits till the odds of winning are nigh to finally throw some poor soul onto the losing team, all the while that spineless prick of a rage-quitter is allowed to roam free. The Crucible's penurious loot drops obviously are not enough to keep people from leaving early, so'd it'd be real nice if their were some sort of incentive to keep kids in the game. You know, like that bag of doorknobs Cayde-6 keeps around for Rahool. I'm sure those dishonorable guardians just need a little "persuasion" to keep 'em on the right track.

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  • As botched as the servers are theres a very good chance for every rage quitter there is one person kicked cuase if the crappy servers. Cant tell you how many times I've been kicked from a match. One other issue which is a driving factor here is we have to groups of gamers the instant gratification (cod etc) and the people who play mmos on computers who knows repetition is the way to get better gear and lvl up and stuff. Ive played mmos online and ive played games like battlefield so im not as bothered by repetition and I think thats what the issue is a bunch of people expecting instant gratification and get mad when it dont happen and mmo players play for quests raids etc more time doing that than pvp stuff two different groups of people and they did advertise this as a mmo not another cod. So ths mmo aspect should take presidence over the pvp side in my opinion. I enjoy both myself one biggest issue for me is the sparatic no logic loot system there's no incentive to do good you could put a rubber band around the controller and sit there get 0 and 20 and have the same chance at all the loot as someone who gets 20 and 0. Im sure thats something both communitys can agree on. As for leaving games early they payed 60$ and are entitiled not to be told what to do with the game they invested there money into and instead of making a penalty how about make a incentive to stay which would make people want to play there game more but just look at iron banner they -blam!-ed that event maaajorly what do you expect when only the winners get rep for the event thats just plain stupid planning on thier part instead it should of been 25 a win 10 a lose this is where the instant gratification comes into play no reward and god forbid the slot machine reward system gave you something there is ZERO incentive to stay. One last point to make and I know for a fact im right that they have (developers) have catered to the pvp community a million times over the pve community and thats just a fact. The games mmo first than pvp if the whole games supposed to be centered around pvp than I might as well call it call of duty destiny warfare.

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