The response was the same because the argument's the same.
Let's take a specific example.
#5 - "Greater Enemy Variety"
Borderlands has a few main "groups", Bandits, Robots, Hyperion. Then they have differing scales of each - the same enemy could then have a midget version or a badass version.
Destiny has a few main "groups" as well, Cabal, Vex, Fallen. Then there are differing scales of each - Knight, Hallowed Knight. (Sorry, no Midget Knights)
In any meaningful way, they're essentially the same. Borderlands does have a few random mobs that don't have an analogue in Destiny, like Skags, but what is it that they do differently that makes it "better" ? Various enemies on both sides have "specials" like shooting the head off the Goliath and it rages and punches it's friends, shooting Vex in the head instead of the magical belly button make them go nuts and charge you.
If you want to look purely at the numbers, counting enemies, (the objective measurement) the list is accurate and BL2 does have more enemy types than Destiny. However is it meaningful, does it make one game better over the other (the subjective measurement) is always going to be a matter of opinion. I could create a game with 100 different enemy types. If they all used the same attack, who cares?
Kind of like Destiny's recycled Halo mechanics. Hobgoblins have Armor Lock. Cabal Phalanxes are essentially really fat Jackals. Bungie can say "Look at these new enemies" but to us it's old news and isn't a defining factor.
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