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Destiny

Discuss all things Destiny.
Edited by Baconomics 101: 10/3/2014 5:55:34 PM
541

Do titans need to be repeatedly beaten with a nerf bat?

Yes, titans should be nerfed into the ground

835

No, please don't nerf my OP class

1802

I don't play crucible, so I really don't care

976

If you have ever played crucible, you know what it is to be "lol, titan'd". That moment when you feel invincible, mowing down countless ranks of pvp noobs when suddenly who turns the corner and shits all over your day? Your greatest nightmare: the Titan. [b]So you think you have the damagez? [/b] [quote]-lol, fist of havoc near invincibility scrub -Juggernaut shield sprint >> shotgun to face >> t-bag -What is Ward of Dawn? Get #rekt Trebek. -Flashbang, why you last so long? :([/quote] [b]Who needs guns when you have:[/b] [quote]-shoulder charge -fist of havoc -long lasting grenades with massive areas of effect (I mean seriously, the pulse grenade is the exact same thing as the hunters arcbolt grenade except it lasts 10 times longer)[/quote] [b]So you think you are safe? (from FoH)[/b] [quote]-max jump height? fist of havoc -in another dimension mid blink? fist of havoc -one story above/below the titan? fist of havoc -near a titan? fist of -blam!-ing havoc -you have enough damage to kill the titan mid FoH animation? too bad he wont do the animation this time #fixFoH -somehow manage to kill the titan mid FoH? too bad he still has fist of havoc -cowering in a corner across the map? FIST OF HAVOC -titan somehow whiffs FoH? lol, not with that aoe range -you get the drop on the titan? LOL PANIC FIST OF GET SALTY SCRUB -titan doesnt have FoH up? lol 1 hit shoulder charge that can be used every 2 seconds. -titan is using defender? (see next section)[/quote] [b]Get your "Ward of Dawn" today, now with:[/b] [quote]-the latest in panic bubbling technology -30 seconds of dance where-ever you want fun time -1 free salvage capture -1000 rounds of wasted ammunition as your enemies try to destroy it -buy one get one free on wasted hunter specials -free t-baggable corpses as morons try to get you out of the bubble with: shotguns! suicide rockets! blade dances! AND MORE![/quote] In conclusion, titans are ridiculously op in PVP because of their incredibly strong, practically uncounterable abilities. Serious balancing needs to be implemented. Possible balances for: [b]FoH[/b]: reduced aoe size, reduced damage resistance during animation, increased animation time, actually losing your special if you die mid animation (just like hunters and sunslinger). FIX THE NO ANIMATION BUG [b]WoD:[/b] less duration, less damage to destroy it, longer personal overshield refresh time or less damage resistance (depending on the spec), longer animation [b]Shoulder charge:[/b] not an ohko, an actual cooldown (maybe tie it into storm fist) [b]Juggernaut:[/b] a slight delay between stopping sprinting and being able to shoot/melee [b]Grenades:[/b] less range or duration Until this problem is fixed, please help raise awareness of this issue by joining the "Titan Cancer Foundation" [url]http://www.bungie.net/en/Clan/Detail/415714[/url]

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  • My main issue with Blade Dancer is: 1) The duration of the arc blade. That shit lasts forever. 2) There needs to be some kind of timer. For example if the hunter pops arc blade, rather then 45 seconds of it straight up till he dies. or whatever the duration actually is. It should be set at say a max of 30 seconds. and the hunter has to get kills with it within 5 seconds of each other or they lose it before the duration runs out. Ive seen Hunters pop arc blade and run all the way across the map kill one guy, and in the same arc blade super pop, run back to the other side of the map and kill another, and that sit continued for what felt like the better part of a minute.. THEN on top of that once he finally ran out of arc blade and died. He came back and did It again because he already had his super charged again. Now I am not complaining because its OP, hell I save my FoH specifically for arc blade hunters. WHY? because they tend to be to dumb to realize If I am standing in my OWN FoH I know I am about to die and If you didn't die when I popped FoH the lingering effect will kill you. This is actually how I get my post mortem medals a lot of the times for bounties. Not to mention in Crucible armor doesn't matter, period. Recovery and agility/speed do. Which is why Titan's are so easy to beat in crucible in 1v1 if neither have a super. Even respecing to max recovery and agility/speed I cant recover as fast as a warlock or run as fast as a Hunter. Making it more difficult to take out hunters and warlocks with anything but a gun. But I prefer that. Gun play is my thing, so all the other aspects of the titan are just the "oh shit" panic button or the "THIS IS MY HOUSE!.. See this bubble. It is mine, enter if you have a death wish."... The later in that often ends with me dead anyway because... Blade Dancers can just walk through it Even with Arc Blade up. Nova bomb and Golden Gun both ignore it.. That actually pisses me off.. I'm in my bubble then bam I get Golden Gunned from across the map. In all honesty that needs to be fixed, A non aggressive supper that doesn't counter any super is, imo, really poor design. It should be either: A) Nobody but my team can enter my bubble making it so that ONLY a super can clear it out, nova bomb, Golden gun, FoH, and arc blade would then have to physically destroy the bubble, Golden gun would get 1 shot to destroy it, leaving 2 to 3 shots to kill those inside. Nova bomb FoH can clear it, and its lingering state would kill those inside if placed right. Arc Blade would have to physically slash the bubble which would break it then he could slash those inside. or B) No outside supers can destroy the bubble but all players team and enemies can enter the bubble. Now FoH would be the real trick here. because of how it works. A titan could jump from outside of the bubble and land inside clearing all inside while simultaniously clearing the bubble. Nova bomb and golden gun however would be ineffective. leaving Arc blade and FoH being the counters to bubble. and Bubble is the "defensive" counter to Nova bomb and Golden Gun. Utimately the issue is with supers and how they work there will never be true balance in PVP so long as Supers are allowed. This is fact proven by the dozens of shooters and MMOs that have each class with it's own unique thing. And when people figure out what that thing is IT is the go to class for PvP. Lets take AION for example. 2 glasses shine above the rest in that game when it comes to pvp based on the class skills alone (play skill not taken into consideration) Those 2 classes are Assassin and Summoner (they were the 2 at the start), These 2 classes were the best pvp classes because of 1 reason each. For Assassins it was called "stun locking", effectively this rendered a single target completely defensless to the barage of attacks the assassin dealt for 3-5 seconds. per stun.. the cool down for 1 stun is 10 seconds. Assassins have 4 or 5 different stun skills. For Summoner it was called "Fear Locking", same concept as stun locking but could be done at range making it near impossible for the 3 melee classes to even touch them be. THEN this all went to hell when NCsoft released the Gunslinger glass. They gave this glass 3 stun skills. then on top of that gave their normal attacks a chance to cause a 1-2 second stun, add that to the highest attack speed of any class and near spam-able skills. AND they were ranged.... NOTHING could compete with that. So now in pvp all you see are Gunslingers Running the field in siege events. THis same concept applys to Destiny. Due to Hunters base HIGH agility/speed. They can MAX recovery for PVP giving them high enough recovery to regen health quickly enough that with their high speed they can retreat from direct combat recover their health then get back into combat quickly. Warlocks Doing the same but focusing on maxing their Agility/Speed can retreat and by the time they have even found cover provided they arn't still being hit their health is already recovering. Now lets look at titans.. Armor.. the most useless state in the game as far as crucible in concerned as it is normalized with all players. THE slowest speed in the game, and fairly low recovery as well. If I focus on recovery I die because I can't get out of combat fast enough. for my recovery to even take effect. If I focus on Speed I still won't be fast enough to retreat for cover if the warlock or hunter decide that I must die, and with such low recover due to focusing on speed I now suffer from having to cover in cover for even LONGER to get my health back, meaning even if I make it to cover (likely because I am a wall hugging panzy, and never left my cover to begin with.) if I am rushed or chanced after taking serious damage I a goner anyways. The best way for them to balance Crucible is remove the use of subclasses all together IMO. No more supers, No more grenades beyond a simple frag type grenade. No special melees beyond the animations of Titan's punch, Warlock's palm slap, and Hunter's stabbing. That would then leave only weapon perks which Not many I feel are truly OP. I feel the Suros Regime is over all a high effective weapon. not necissarily and OP weapon. Due to its slowed rate of fire, I have gunned down many Suros users with my Shadow Price and simple straifing, however that Suros user gets the drop on me, I am done because by the time I can react to the first hit hes already got several more in the air. These are just my thoughts, After playing a Hunter and Warlock on PS3 with my wife(as she perfers titan) and Titan on PS4 I feel that my opinions are unbiased as a whole. TLDR: Ive played all classes between my PS3 and PS4 account to lvl 29 with all subclasses maxed. To balance Crucible remove ALL supers, genades, and special melee skills and setting everyone to the exact same base stats for armor, agility, and recovery. Nerf everything for Crucible as far as classes go, OR STFU and Adapt and over come.

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