I am posting now from what I read after the recent update. Lots of people throwing ideas out to create new content, I thought I could throw in a few for "Why not."
A lot of people throw out ideas that don't realize they require ungodly amounts of coding to create, so I've created a list of (what should be) "simple" and "not simple" modifications that would bring lots of PVE and PVP fun and content. As there is no way for me to read all of the past posts I'm avoiding the obvious ones like Light cycle racing, but still expecting a few repeats and complaints about balancing issues.
Simple
1. Hard mode lvl 28+ patrol maps. Everything base level 28 and up. Hard enough to need a 6 man team to do patrols, and 12-18 to do world events. (Increased drop and rep rates for everything; Glimmer, Rep, Upgrade materials, etc)
2. Swap out missions: Swap one enemy for another. I.e. Cabal for Vex enemy combatants on a strike or story to give a "New control" feel to an old grind.
3. Reverse Strike missions. Start at the end and fight your way out. (New map directions feel like new maps.)
4. Mobs drop collection materials. (Are these things only important to Guardians?)
5. Patrol map PVP missions 12 V 12 (Similar to Defiance)
6. Trade in or sell large stacks of unused upgrade material. (Just broke 500 Sapphire Wire, Increase exotic requirements?)
7. Achievement for completing all story missions on max difficulty. (Monthly reward?)
8. Nightfall Story missions
9. Matchmaking everything.
Not Simple
1. GIVE US DESTINY FORGE!!!
"You want content? Here: you do it (throws community Forge)"
Clan based forge zones. Designate dozens of existing map locations as clan "Bases" Give us the ability to unlock better map pieces and create our own custom Clan VS Clan maps. Asteroid, Ship, building, Planetary, etc. start locations as a base for a clan Base. Destructible blockades with armor and hp values. Must be able to get from spawn to spawn as proof the map is acceptable.
2. Call in support. Low level player requesting help from random higher level as a mission or bounty for a high level player.
3. Random Raid level events in strikes. For some reason your mission has a crazy boss it it; go around it or call in 3 more Guardians to help out.
4. Remote Air strike abilities from your ship or Class item.
5. Roll a character as another race to level up like the guardians do. I want to be a Vex!
6. 3 guardians Vs 3 player controlled enemy (including AI mobs.) PVP+PVE story missions. Spawn into unseen mobs.
7. Race based control maps. Planetary based 3 way control maps (Planetside inspired)
8. Re-roll single slot weapon/armor ability. (Diablo inspired)
9. Split-screen
Class: I think all classes are broken in a good way. Buff don't Nerf!
(Edited to point out hunter abilities)
1. Instant primary weapon swapping. (Inventory loading times are painful)
2. Hunter perfect stealth after 2 seconds being stationary, only while stationary.
3. Hunter (Yes like in the video) 2 grenade drop Blink ability.
4. Hunter Slide-blink. Cross hair based mid-slide-blink with cool-down and double range. (Edited to Slide Blink: Dreaming Sky)
5. 1 way fire Titan shields.
6. Walking Titan Tank: Max front armor and recovery with minimal agility and speed, armor lock instead of melee. (Not a special ability)
7. Player abilities effect Mission/Raid items. (i.e. Titan bubble abilities effecting Relic Bubbles)
8. Personal Shields. Permanent (Phalanx ), or temporary (Knight)
9. Two use Nova bomb abilities with "Golden gun style" timer.
10. Warlock style mission item.
11. Engineer / Turret building Warlock class. (Move a gun into a turret slot in your inventory)
12. Warlock push melee works on missiles and mob mortars.
13. Charge up, or beam shield-healing gun.
Thank you-
Bumps please?
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5. Patrol map PVP missions 12 V 12 (Similar to Defiance) Would probably be harder than 2. Call in support. Low level player requesting help from random higher level as a mission or bounty for a high level player. and 3. Random Raid level events in strikes. For some reason your mission has a crazy boss it it; go around it or call in 3 more Guardians to help out.
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Hell yes
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What I would really love to have is a weapon and armor "lock" feature that can be turned on & off inside the upgrade window of said weapon or piece of armor as to prevent accidentally dismantling items that you have spent time, glimmer and upgrade materials on.
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Edited by FRCastle: 10/28/2014 3:37:44 PM15 year,too old for this game,jk or not
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Good ideas, not a fan of the class things though
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A lot of these sound awesome, really hope they get implemented in the future
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check this out
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Most of the "easy" ideas sound great, i would love to see them in action
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You had some cool ideas that I haven't read before. Even the stuff on the "easy" list would be a godsend. Nice work. Now we wait right? lol
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Do beta testers get content creation influence now?
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Good job bro. I am Beta tester too ^_^
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Edited by Shenanigenizer: 10/28/2014 2:39:50 PMBump. not a fan of the class ideas tho. Everything else is great.
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great ideas! hard patrol is a *must*!
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Edited by Arizarogra: 10/28/2014 2:24:11 PMThis is beautiful... all we can do now is bump, bump bump bump bump, bump, bump bump it up!!!
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Burmp
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I really like the simple ideas
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Great ideas
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Finally someone with some base knowledge. Love the higher level patrol idea.
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Of all the things you said I want high level patrols the most. When I need some mats, lets say spin metal. Where is the challenge when I can just walk around getting shot at and just ignore them? Sure it makes me feel like a bad a**, but sometimes I'd like a challenge added to my grinding. The air strike idea would be pretty cool as well.
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I think the hard patrols would be interesting and fun. These are good ideas, I've thought of a few of those also. I look forward to the future of destiny. I also hope they push back the dlc. My opinion.
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Edited by TheFuryun: 10/28/2014 1:09:43 PMJust a few thoughts on the comments here. We play games like this to feel powerful, to conquer, and feel skilled and special. That's what the gaming industry gets and that's what they deliver. OP Guns reflect that feeling of power for the player and a bit of jealousy for the victim. Celebrate them, fight outside of it's effective range, get your own, learn and adapt. Complaining that a weapon is OP is a way of saying "I want to kill like that weapon, but I don't want to use it cuz I'm mad that someone did it before me" or "I'm obviously the most killed player with the best build, in the world, and that guy shouldn't be able to kill me. Nerf everything" Guardians need to conquer evil with powerful weapons, so Buff the weak, don't Nerf the powerful. You think its bad now? Wait till the Iron Bannor changes are implemented and my OP gun turns into a 2 shot kill... The "Simple" ideas are meant to be a way to keep the EXISTING content interesting for players, while Bungie waits to release the already finished content that they are polishing. Destiny is nearly finished in its entirety, story is done, new guns are done, other planets are done, lot of the new raid maps already exist on your game disk. Some genius over there realized that their writer had created a ridiculously massive game people had pre-paid for without knowing what they were getting, so they chopped it down to re-polish it and release it later for more money. Brilliant! Thank you-
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These are great ideas! Hope they take the time to look at them and implement them into the game! :)
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Really want the split screen
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Your number 4 'simple' idea is an absolute must, totally onboard with that one!
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Really like this lv 28-30 patrol idea. Matchmaking for raid would be cancer though.