Congrats... thats what a welfare loot system brings... and guess what? The casuals did it...and most of them are younger gamers...
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More kids throwing out the word "welfare" as if they know what it means.
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^Another scrub throwing around "kid" to make him feel better. You have no idea.
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I used the word "kid" because only an uneducated child doesn't know how the welfare system works.
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You used kid, because you are trying to elevate yourself. You should be able to infer the analogy. If you cant, obviously you dont know as much as you think you know.
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Ok. Enlighten me on how the random loot system has anything to do with the United States welfare system. It doesn't have anything to do with it. There is nothing random about the welfare system. When you get some loot are you being taxed for it? And then when you are taxed for it, is whatever amount you were taxed being distributed to applicants under certain circumstances? No.
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Now, you're just stretching the analogy into a politically correctness debate. All for your ego? The term is an analogy, its used to suggest that the items in the game... are being handed out. Look you want to have a debate on politically correctness....Ill give it my best shot, but its rather dull to me... Im paying in time (the tax)...and instead... Im having a lessened challenge (the tax)...because casuals want it easier for themselves (they get their handout).
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No, it was just a terrible analogy and you just like to complain about things. And nobody gets handed anything if everyone has the same chance of something getting handed to them. You can't divide up the player pool on the concept of this side "earned their gear" and this side "had their gear handed to them" if everyone has the same chance of getting things for doing the same activity. And I'm not doing this for my "ego" (super ego is the correct term), I'm doing this so you might have a credible argument in your future complaints.
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Meh, thats your opinion. Thats the point... the RNG guaranteed that everyone earned things. However, with Xur...with loot caves... that all goes out the window... it no longer involves probability. You can divide easily... you can divide the game into those who think that the game has a cheapened experience because gear was distributed to everyone in a gear dependent game...and those who accepted it...pushed for it...and continue to whine about ways to lessen the game experience further. Example:1)people already complaining there should be a trade system 2) people complaining that strikes should have more handouts. Also, dont argue about Freud's theories with a therapist. You are wrong, I meant ego. I suggest, you stop trying to feed your ego.
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Id: basic wants Ego: suppresses id's wants because they may not be attainable in a suitable way Super ego: personality/morals. You are wrong.
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And how did you exactly come to the conclusion that most casual players young? Facts? Or do just prefer to spout untruths because it helps your cause?
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Edited by riderofapoc: 10/27/2014 3:26:52 PMThe facts, I dont know if its fact per-se. However, the experiences I have had show that the younger generation of gamers (the COD scrubs) just want simplistic games. Thats why COD is pushing on its what like CODMW999? They dont want content. They want a shooter. They want a small boxed room with explosions and guns. Most of them joined the Destiny scene with this expectation. Bungie dumbed it down for them. I have no proof other than my experiences...qualitative experiential private research you could say. But, then again, you dont have proof that casuals arent younger gamers. Do you? Or, "Or do just prefer to spout untruths because it helps your cause"?
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As a 42 year old that plays with a group ranging from the mid 30's to mid 50's I feel pretty secure in saying the 'casual' gamer is NOT limited to any one age group. My perspective on this is that the 'pro's' and Bungie created this situation by making the skill curve at end game so steep that the non-pro feels there is no other option than to attempt to glitch. Seriously it goes from feeling Godlike on patrol to oh look I got one shotted by a thrull again. Most of the adults I play with have jobs, wives, and kids, which translates to limited play time. They are just now hitting the 27-28 lvl range and looking at Nightfall and VoG but when as a group of three a nightfall run takes over an hour to get past the first real room due to repeated wipes they tend to give up or look for alternatives because they can't spend more time than that in one chunk on 'just a game'. Like the original poster we'd all like to actively play the game and not just exploit or glitch our way into better gear, but the game design is set up to make that a very tempting path in the hopes that MAYBE that next gun or piece of armor means we wont wipe when the 3 wizards start spamming buffed arc bombs on us.
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Thats the difference, even though you older gamers have less time, you're doing it in pieces. You guys dont seem to be whining to lessen the mechanics. You're the exemption. However, I think there is a large portion of casuals whom do... Its like going to a movie...knowing I may not have the time to see it all...and expecting it to be played as a 20 minute episode...ruining it for others...all because I "dont have have the time". Its not right.
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I would say my "facts" come from the forums where I see hundreds of posts about guys and gals with jobs and kids and thus forcing them to be casuals. I see where you would think that cod kids are the main reason but I wouldn't just blame the casuals as a whole. Blame the cod kids if that is what you really think.
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You dont have to tell me about people complaining about time. Im a doctoral student, balancing a job, school, a gf, and other responsibilities. Yet, I understand and know... if I want to watch a movie... but have no time... I make time... or catch it in pieces. I dont expect the movie to be made into a 20 minute episode. SO yes, I blame them.
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I guess my point is it's fairly safe to assume MOST gamers are not 24/7 hardcore pro's, while they are the ones you see on the forums because they eat sleep and probably pleasure themselves while thinking about 'the game'. Destiny has a lot of flaws not the least of which being that the substitute creative problem solving with bigger ammo sponges. Why make a boss smarter when you can just move the decimal on it's health over a few spots and up it's damage and fire rate. I've seen worse, heck I've been in 'raids' on MMO's that had 12+ hour boss fights, but to my thinking that does NOT appeal to the majority of gamers. So you're right we are not asking for the mechanics to be changed but that does not mean we are happy with what we got either.
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The title "gamer" has been dished out everywhere. Look at the wii... that system got destroyed, because they appeal to casuals with party games. So, Im not sure if "most gamers" are or arent casuals. However, hardcore gamers arent 24/7 player only. I like to think they are gamers who are into a game for the challenge. One which has been robbed of us so many times...and Destiny is an example of another. The point, even as someone who is busy myself (doc student, gf, work, and other stuff)...I dont find myself getting on every day, but my experience has been robbed. I feel as if this game has moved from a deeply rich mechanics game with a deep story into just a shooter...might as well be a hack slash.
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LOL this was never a deeply rich mechanics based game, nothing much has been altered except a couple weapons that were tweaked for balance. It's a PvP frag fest (a poor one at that) with a sorry attempt at a MMORPG tacked on. The only thing you've been robbed of was a fantasy that never existed.
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There was supposed to be, but over time I think they changed it. Case in point: the strikes initially didnt have guaranteed drops.
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Destiny was supposed to be a lot of things it just never delivered as for guaranteed drops if you count a useless class armor and a pair of rare lvl 12 gloves as a drop then yeah, totally nerfed it.