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10/28/2014 11:25:53 PM
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It doesn't matter if people lie. You think they lied just because....well...you have nothing concrete to support it? Just basing it on assumption? It's not fact and it needs proof to be substantiated. You can't just go around saying they're lying or that it wasn't a bug and then expect it to be taken as fact without proof to go with it, it's a baseless claim otherwise. The fact is you don't know and don't have proof so you can't say it's fact or true, you're assuming. I don't even take a stance on it either way because it seems like it'd be hard that it would just happen like that unintentionally but there's so much that goes into it that many things get by that "should" be noticed or seem like they'd be intentional. I'm calling out the fact that if you don't have proof then don't make a claim like it's fact, as it's word against word, and they would know if it was intended or not (not you). Also doesn't matter if it's breaking the game or not. If they didn't intend it to be done that way and don't want it to be done that way, they should fix it. If they don't care or like the unintended effect, then they should keep it. You know developers do have control over the way they want a game to be experienced and just because it's not gamebreaking and doesn't matter to you means jack to them? [i]If they don't want it done that way then they should fix it[/i]. End of story. Arguing that it's not gamebreaking or important is stupid. It's up to them to determine what they ultimately want to be the experience and obviously they don't want "stand in the back for teleport team" to be the experience of the raid. Gamebreaking or not is irrelevant.
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  • Lol, you'd be a politicians dream.

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  • Because I can recognize that the developers ultimately determine the experience they intend for players to have?

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  • Edited by CheckForAPulse: 11/1/2014 1:17:49 AM
    By breaking more than they fixed, when it wasn't really a problem to begin with, like they did? Lol. Was an awful experience full of actual bugs which do ruin the gameplay experience what they were intending? There goes more dev time wasted fixing all the new stuff they broke. They should have just left it alone and focused on the actual problems.

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