I'm really hoping that none of the story missions involve deploying and "defending" our ghost against waves of enemies.
By the way, your can't say we're defending our ghost if it's never in any real danger. Basically, the ghost just refuses to finish its task until all the enemies are dead.
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[quote]I'm really hoping that none of the story missions involve deploying and "defending" our ghost against waves of enemies. By the way, your can't say we're defending our ghost if it's never in any real danger. Basically, the ghost just refuses to finish its task until all the enemies are dead.[/quote] Bump. If it's more " uh oh, I -blam!-ed up and they know we're here, there's more hive and fallen on the way, just a little longer still hacking" I'm going to lose my shit. If it is going to be the same bs the ghost should help us fight while he hacks with his beam, activate some defence system or fire that laser at the enemy damnit! Haha
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When I first started playing, I thought you actually had to defend your ghost. It made things much more challenging.
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Haha! That's hilarious! Why? Because I did the same thing. Sitting there near that little butbot until he finished... Shit was crazy! Finally came to my senses! Hah good stuff man
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same here! but then I realised "oh, he's invincible, and even if he wasn't, he's a small target anyway"