Even if you could only have 24 people in one microcosmic firefight, think about the possibilities. You could have multiple 24-player zones in the battle, and you get directed to the zone that has the least people, where you're needed most. That would solve the capacity issue and create a maximum scale event to participate in. Currently, the public events consist of standing inside a white circle and killing dregs that run at some random node thing you're supposed to protect. That's not going to cut it - ever. And I doubt this would get old, especially if it were kept to one big event per week, and the location and implications of the event's outcomes would continuously change and truly affect the Destiny universe. As for my string of minor criticisms, all I was trying to do was show that Bungie is focusing on things that are tremendously small in the scheme of the game's survival. Good thoughts, though. I enjoyed reading your response.
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Yeah, the real issue, sadly, is hardware... even next gen consoles can barely handle a small version of what we'd all like to see. that and... damn, There's almost never even ONE person around to help with an event, even though there's lots of event trackers out there, lol. Sadly, as I said to someone else earlier... no one is really ever gonna be happy with Destiny, if they didn't like it from the start. It will never be deep, or epic... it has some story (not much... but some.. actually, the grimoire card snipets are entertaining... now if I only liked collecting cards like when I was 8...) but it's mostly a platform for casual co-op and pvp.