There have been so many people who have commented about different reasons why the game is bad. Well, honestly bungie, the game isn't terrible. It's good for what it is, but the way you have executed it is atrocious. I used to love playing halo, I will be getting the master chief collection, don't you doubt. BUT.. I will not be that person that just makes a correlation between Destiny and halo as wholes, because they're different games. Similar feels, similar bones, but yes, different meat. What i will do is make correlations to them as pieces of where you lost your edge.
What's lacking is the driving force behind the entire game. Grimoire is not enough, my friends. If you wanted us to read all of the lore, then you should have sold the game at Barnes and Nobles. The stories that you have made in the past (not the stories as a whole but by piece) have been outstanding. When the cryo tube opened up and I saw Master Chief for the first time I knew that my gaming life had changed. When the ghost revived me at the beginning of destiny, I felt like I was just another scrap of metal in that car junkyard, but I had hope as I went through the first couple missions. Master chief was about as engaging as dinklebot, but we loved him because of his contrast to cortana. We loved that humanity's greatest hope was almost void of humanity and was more machine soldier than man. From there cortana was more human than machine. In Destiny, I want to punch my ghost as much as I did guilty spark for unleashing the flood on me. Asshole.
Anyway continuing on.
When playing Destiny I do not feel the same weight of "I'm fighting for the safety of the universe" as I should. And it's not just halo that contradicts your game design. Mass effect trumps Destiny in more than a few ways. There are games out there that have been out for years that people love and love to hate less than Destiny. Don't get me wrong, I love Destiny, but reciprocation is key in a loving relationship. There's not even good dialogue, if any! It's mostly one sided conversations about facts we don't care about.
To be truthful, you're not giving us enough in return, content wise or story wise. Where is the fight? Lone guardians are not enough to stop planetary invasions. The vanguard should be taking hold where we have spearheaded. Start phasing in per mission for the planets. If I kill crota himself, I want commander Zavala to oversee a strategic implementation of force through the planet. That is story. And not just story. It it's content that makes your world come alive.
Have xur become a double agent and kidnap the speaker. We will save him, but with great sacrifice!
As others have said, cause the darkness to break against our walls and allow us to show our true dedication!
Not just the walls on earth. Zavalas new garrison on the moon? It's being overrun and a emergency bounty signal is placed as a public event. The more public players in the event, the harder it is but the greater the reward.
Your ideas are so small for minds that came up with worlds, galaxies, and content that paved the way for many in the industry. Do not lose sight of that. I'm not qq-ing. I'm just suggesting.
Please listen to us, because right now playing Destiny is like having sex with a chick whose a dead fish and has Peter Dinklage's face. Sorry I'm not sorry. Finally put my 2 cents in.
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