JavaScript is required to use Bungie.net

Forums

originally posted in: The Dark Below
10/30/2014 11:17:48 AM
2
It's so annoying to we people write about how this content was cut from the game... Seriously just because there's a locked area you assume that the content is already prepared and ready to be played? It's completely obvious that when developing the game, bungie had planned ahead for their DLC's (who knew?) and created the meaty portion of the downloads; the physical backgrounds, the areas, and scenery, to speed up the process of actually releasing the content. Just because you can walk around the area doesn't mean the interactive bits, npc's and gears are ready to be used and incorporation in the game. THAT is what you pay for and download. The disc is tool to play those things through, and the area is there to ease the transition from the online download to the disc, and to be played. It's absolutely absurd to think they would have developed two raids and extra story already on the disc, and then cut it? Lmao. That's bad business, obviously a second raid is necessary dlc.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Brok3nGam3r: 10/30/2014 11:36:56 AM
    The story isn't cohesive. We didn't need to hear it from beginning to end. Actually, a cliffhanger would've been awesome. But it's patchy at best. The only way any form of this story makes sense is from reading the forums and players trying to make sense of what painfully little there actually is. And no one knows what any of it really means. Every mission is hoard mode. Push button, prance around the area for x amount of mobs. It was just lazy programming. The game is okay considering the smoothness and snappy feel of the gunplay. But is just horrendous when it come to 'what is this universe about' and rewarding the player when he completes an objective. Sure, data on the disk doesn't mean we were robbed. But given what was said about 'becoming legend' and 'having a story to tell' about your armor and weaponry boiled down to how many times you redid whatever missions until something dropped. Not a single player could say, with authority, that I FINALLY completed this one mission and got the gear I wanted. It's all -blam!-ing random. Read the posts about how there are people who've completed the raid 10-20 times and not gotten a single raid gear drop. It's horrendous how this game turned out for the end game. It's the reason you can't go anywhere in the forums without seeing endless rants and people crying WTF

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Yeah but how does that have anything to do with the fact that the content wasn't cut and this isn't a massive conspiracy to everybody like they all wish it was? It's ridiculous to think they cut out an entire raid! It's obvious destiny tries to build off of the way dark souls' stories are told, and they just did a crappy job. Doesn't change the fact that a locked area doesn't mean "cut content" clearly these people don't know how a game is built

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • This comment is absurd

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • How?

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon