Interesting interview with the president of Bungie talking about the Dark Below and criticism of the game.
[quote]What, exactly, is in The Dark Below expansion?
Harold Ryan: There's going to be new armour, weapons and gear, including new legendary and exotic items for players to earn. The light level cap will go up to level 32, so for players who are playing into the endgame, they've got a couple of more levels to go, which is going to really help them with the raid and other competitive weekly strikes and events.
There's a new vendor character in the Tower, with a pretty interesting story to tell, that you'll be able to experience and play through once you buy the DLC. Her name is Eris. She's going to send you on a mission against the Hive to help stop Crota and his efforts to invade and take over the Solar System.
In addition, your options are expanding with three new multiplayer arenas and a new raid, which will come with the expansion, but like the first raid it will unlock over time.
What are the story missions, exactly?
Harold Ryan: We're not going into the exact pieces and parts of it. We want people to explore them as they meet Eris. But Eris will send you on a quest that will take you through the new story content of the expansion.
Do the story missions play out in a similar fashion to the story missions we've already seen in the game? Will there be new cutscenes, dialogue and characters? Can you talk about their structure? Is there anything different going on compared to what we've seen before?
Harold Ryan: The structure of the story in this expansion is different than the story in the core game. Looking at how the story plays and how we wanted to repackage it and reacting to fan feedback, we're taking a different approach to the story in this one. So it's going to be driven in a very interesting way for players, as you meet with Eris in the Tower and follow her guidance through the story.
I'm sure you're well aware of the negative reaction to the story in the core game. You say it'll be different in the DLC, but how exactly?
Harold Ryan: Have you done the Thorn exotic quest?
I'm right at the end and need someone to help me with the last stage.
Harold Ryan: So, looking at how the exotic quests work, like the Thorn quest, was the inspiration for how we're attempting to tell the story in this expansion. And so it's going to feel much more emergent and interactive in the world as you play through and unlock the story of Eris.
One of the things people criticised Destiny for was the lack of story in terms of how it played out within the missions. For example, there was a general lack of characters, exposition, cutscenes and dialogue - the kind of stuff we've seen a lot of in the Halo series. Is that something you will address with the story missions in the DLC?
Harold Ryan: What you'll see in this expansion, it's going to be a very different approach to telling a new story to players than the thematically-driven story from the original launch of the game. It's going to feel much more loot driven and story driven in that it's going to feel faster-paced with more action as you go through it, and with exposition. The important thing about Eris is, this story is going to be her story, and she's going to send you on a mission that's a lot of fun.
Recent leaks suggest there are three new story missions. Is that correct?
Harold Ryan: There are multiple missions in the story, but they're all driven through Eris in the Tower [Bungie has since confirmed The Dark Below includes three new story missions].
What will The Dark Below add on the PVP side?
Harold Ryan: We're launching three new multiplayer arenas. The Pantheon is set in the Black Garden in a Vex temple, and it's a pretty interesting close quarters combat map. There's a new vehicle map called Skyshock. We want players to explore the details of it when it comes out as well. That will give us enough vehicle maps to start working on more interesting vehicle focused game types and hoppers in the future.
Will you add any new vehicles for use in Skyshock?
Harold Ryan: It's just a new arena. We're not talking about new vehicles. The last map is The Cauldron. It's another close quarters arena.
I saw a post recently about changes to Iron Banner, which are welcome. But will you make any fundamental changes to the Crucible in its standard mode?
Harold Ryan: We're making changes across the board based on feedback and how people are playing, both balance changes and mechanical changes to improve matchmaking times and latency, which are both really good already, but are always the kind of thing we want to dial in.
We're building a sizeable team just to work on the live game. That group is continuing to get better at taking feedback from the community and building on patches and updates to the world.
Can you speak about any of those gameplay changes in any detail?
Harold Ryan: No. The reason is, we have a bunch planned, but we have to build them and test them, and then depending on how stable they are they get slotted into releases. We're doing weekly update notes, and as things pass our QA department they get slotted in and announced. There are a bunch in the works, but I can't overcommit to them until they get through QA.
What new strikes will be added?
Harold Ryan: There's a new strike, The Will of Crota. You fight a new boss in that, Omnigul. That's just one new strike that's global. And then PlayStation users get a new exclusive called The Undying Mind. They get a new exotic as well. It's centred in The Black Garden as a strike.
Is there any more exclusive content for PlayStation owners?
Harold Ryan: No, not as a part of this release.
What can you tell us about the raid, Crota's End?
Harold Ryan: This is another raid built with the same experiential goal of being endgame content for players. It's set in the Hellmouth, which we think is a fun place to go for a raid. But beyond that, we want it to be something people experience for the first time as they work their way into it, get to the right level and can actually survive.
Part of the appeal of Vault of Glass was experiencing new gameplay mechanics for the first time with friends. Will you be switching things up again in a similar way as you did with Vault of Glass, which has a platforming section, a stealth section and encounters that require tactics we don't see in the rest of the game?
Harold Ryan: Yeah. The only thing I'll say is, for sure it's going to require learning and adapting to the tactics required to beat the raid and getting your gear dialled in as well, so you can actually survive the encounters.
Are you making any mechanical changes?
Harold Ryan: We're adding new bounty slots as part of this, so people can keep doing the weeklies along with picking up the new content that comes with the expansion. We're going from five to 10.
The thing to know is every single week we're triaging through what we can add and evolve in the game, both on the platform side and on the user experience design side. There's a lot of core work that's been going on over the last three months on The Dark Below, and daily and weekly we're changing things as well. We literally just finished putting together The Dark Below.
We'd hoped we'd be going to a new planet with the new expansion, but that doesn't seem to be the case. What can you say about the possibility of going to new areas we haven't been to in the launch game? New worlds, that kind of thing.
Harold Ryan: In The Dark Below you're not going to a new planet or a new destination. But you will find many new experiences in existing ones.
Is it possible we will go to new planets in the second expansion, House of Wolves?
Harold Ryan: House of Wolves is not something we're ready to talk about at this point. But we certainly understand the desire for new destinations.
There's a multiplayer map in the game now set on Mercury, which feels like a tease at what might have been, or what might be.
Harold Ryan: Yeah, Mercury would be a fun place for sure.
Are there any new modes in Crucible? I've seen mention online about a mode called Double Play, which is a 2v2 mode. Is there anything new in terms of modes in Crucible?
Harold Ryan: Nothing we're confirming at this point. We're testing a bunch of ideas and concepts that relate to the game modes for the Crucible. You've seen already the programmed events, which we turn on over time. That's part of ongoing work and testing. Then see how people are playing and make changes to the world.
But you can't say whether there are any new modes coming in with The Dark Below?
Harold Ryan: No. The thing about Destiny for us is, because everyone's connected, we're constantly working on what's going to be ready and what's going to be the best thing to roll out. We'll be working on what specifically the Crucible is and how it will evolve week by week, all through the holidays, including when The Dark Below goes live....
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You guys can read the rest of the article here:
http://www.eurogamer.net/articles/2014-10-29-destinys-first-expansion-the-dark-below-takes-aim-at-story-criticism
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I can't wait to not get more raid gear!
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He keeps mentioning "new storytelling and new stories" but I don't understand the original story. What is Crota and why is it on the moon?
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Harold is saying a whole lotta nothing.
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It's lame that PS owners are getting exclusive strikes, but at the end of the day it is what it is. The extra content is not going to make me buy a different system. It is my understanding though that the PS exclusive content is supposed to be exclusive for the first year, so maybe we will get it eventually. Could care less about the guns, but i would like to play the strikes.
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[quote]Is there any more exclusive content for PlayStation owners? Harold Ryan: No, not as a part of this release.[/quote] I am sorry, did I miss something? Was he just flat out lying to try to keep XBox users or was he just another ignorant corporate tool that has no idea what is in his contracts?
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Just before he said that he said there was a ps exclusive strike and exotic. The question was, beyond those two things was there anymore. Its clear that beyond the strike and gun. There is no more exclusive content being released for ps.
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"Can you give us an update on matchmaking for the raid and some of the tougher challenges such as the weekly nightfall and weekly heroics? I know Bungie has talked about this issue and is exploring it. Is matchmaking something that might be added to the game in time for The Dark Below, or maybe even sooner? Harold Ryan: It's hard to commit to when matchmaking would roll out for weeklies for sure. It's an active discussion with all of the designers about whether a raid should or shouldn't. We're testing and playing with that mode internally to see how we think how it feels. It's a common ask for the raid, but it's also interesting to see the number of people who actually successfully complete the raid without it. [b]There are some other pieces as well. When you matchmake into a group, you don't necessarily get people who play the way you want them to play.[/b]" Instead of forcing us to play how you think we should play, maybe we should be at least given the option on how we would like to play and then let us decide which one works best for us. This is one of the key things that is wrong with the game. You don't listen to what we want and just force us to play how you want. I thought destiny was supposed to be a game with many different ways to play based on what the player likes. Last I checked cod zombies took hours to play and took a lot of team work and they have match making. You may be getting good numbers on the raids now, but if you had match making you would get more. I can't play the raid because I don't have enough friends to play with. It sucks!
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i'm so scared by this quote: "Harold Ryan: So, looking at how the exotic quests work, like the Thorn quest, was the inspiration for how we're attempting to tell the story in this expansion. And so it's going to feel much more emergent and interactive in the world as you play through and unlock the story of Eris." I hope the mission isn't something like "yo dude, i'll tell you my story with a nice cutscene but first you got to complete 30 strikes, then i got another nice cutscene but you gut to melee kill 25 warlock in the crucible. Have fun"
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Lol dont worry im sure they are not doing he just used to say that the story will be imersive
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I've played destiny almost every day since launch, I'm seriously doubting that I'm gonna make this purchase in december, there's just too many good games coming out then. Maybe, and just maybe, if the reviews came out that it's awesome and totally worth it, but somehow I doubt that.
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Wow, that sounded like someone trying to sell me some snake oil that'll magically make the game interesting.
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[quote]Wow, that sounded like someone trying to sell me some snake oil that'll magically make the game interesting.[/quote] Shut up and take my money lol
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You know the worst part about this is he uses the phrase "every single week we're triaging through what we can add and evolve in the game". The word triage(ing) is very telling, because it's associated with someone being wounded, hurt, or sick. And that's exactly what Destiny is. This is Ryan basically admitting that they're constantly having to fix the game that arrived in an unfinished state. This kind of thing is becoming all too common in games now, to the point where I'm reluctant to buy anything until I find out exactly how it turned out. Activision, you will NEVER fool me again like this.
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Way to copy my comment.
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My b! was just sharing the information for more to see!
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Fine far enough. The more people who see it the better. Sorry about that.
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Don't worry about it! I should have checked to see if it had been posted in the first place D:
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Isn't it interesting that Harold Ryan refuses to admit that users use matchmaking sites in place of matchmaking services Bungie refuses to provide.
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the usual vague answers I have come to expect from Bungie staff. oh they're "not talking about" new vehicles, planets, expansions, things that players want to see, but he can bang on and on about PvP and Eris.. hmm.
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What I got from this SO HAROLD CAN YOU TELL US ABOUT THE EXPANSION? Harold: yeah Eris. WHAT ABOUT ERIS? Harold: yeah pretty much what you are looking at here is Eris skyrocket eris feedback UH HAROLD ARE YOU OKAY? Harold: Eris Eris Eris Eris you meet Eris later he gives you a quest like that one exotic weapon bounty did you do it I did it Eris. UH THATS ALL THE TIME WE HAVE THANKS HAROLD. Harold: No Eris you Bungie want a to answer those question we didn't in the base game have an Eris day.
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Hahaha
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Hahahahaha
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Lol this made my day.
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Thank you for this haha