Actually, most developers build parts of their future DLCs into the base game after they've finished producing the base story in order to make coding and downloading easier. That's why DLCs are only a handful of GB instead of a dozen or more. So not 100% of businesses release incremental DLCs to milk money. Developers have been doing it since around 2010, mate. I don't think you're privy to the manufacturing process for businesses.
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