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originally posted in: The Dark Below
Edited by Dead2me82: 10/31/2014 12:45:24 AM
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Edit: Before you read, please note that this is not a comparison of games, but a comparison of $/content value. TO ALL THE HATERS: Most of us come from a FPS background in either COD, Battlefield, or Halo. And it seems there is a lot of us on here slamming Bungie, but can we please BACK THE CRAZY TRAIN UP?!!! [u] I, myself, have been a COD person, so I'm going to speak specifically from that point of view[/u] Let's look at the facts before drawing some conclusions: 1. Call of Duty games launch with around 10-11 multiplayer maps, then charges a fee for DLC (usually around $15) that includes around five more maps. There are four of these DLCs in a "season". This DLC has no other content then those five maps and then maybe a new weapon - Destiny launched with 11 multiplayer maps and the first DLC will introduce 3 more maps to the Crucible 2. Call of Duty games generally have an entertaining campaign mode that takes about 6 hours to complete. You are solo on this campaign. - Destiny launched with a "campaign" mode that takes at least twice as long as a Call of Duty campaign, and can be played with up to two other friends if you want. You can always play it solo if you choose. These campaigns do repeatedly start you in the same world over and over again, but take you through different parts of that world to defeat different bosses. 3. Call of Duty puts in tons of micro transactions for character customizations, voice commentators, weapon skins, etc. that you pay real money to access - SO FAR, Destiny doesn't make you pay any more for such customizations. There are tons of options already available. 4. Call of Duty's DLC includes only 5 multiplayer maps and maybe a gun for $15 - Destiny's DLC includes 3 multiplayer maps, a host of new weapons and armors, new drop items, a new raid, new missions and strikes, new shaders and it costs only $5 more. So, let's add all this up: CALL OF DUTY - For a $60 game, and $40 of DLC ($60 if you don't buy the season pass) I get: - Around 30 multiplayer maps, a 6hr campaign, some other kind of co-op mode that usually few people touch, a couple of added weapons, a number of looks (though your armor/camo/ghillie suit play no role in actually preventing damage), and that about sums it up DESTINY - $60 game, $35 for DLC ($40 if you don't buy expansion pass): NOTE - I'm going to estimate based on what we know of The Dark Below and apply it to the House of Wolves DLC - 16 Crucible maps, an estimated 24-30hr campaign that can be played solo or with a small team, about 12-15 new weapons, 8-10 new armors (that actually do something besides aesthetics), three 6-player co-op Raid missions, multiple in-game currencies, a grimoire packed with story content (albeit very few people read, but it's more than COD has going for it), and that about sums it up. My question is this; WHAT DO YOU PEOPLE WANT???? Destiny offers so much more content then Call of Duty or Battlefield, or even any of the Halo games. You may not like the story as much (agreed, it was extremely lacking), but there is a ton in this game, the gameplay is tight, and for less money then what I pay in a year on Call of Duty I feel like I'm getting more content. I'm on Playstation, so an Xbox user may feel differently, but let's admit that for a new IP, this game has a ton going on. CAN I GET A WITNESS?!
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  • That's the idea that your not going to just do something once and get everything you gotta grind!

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  • Pointless when you can only do it twice a week..I've done that raid many times and have gotten shit on every time.

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  • Borderlands 2 sucked. Not to mention how overwhelming it was with that many -blam!-ing guns.

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  • Over whelming with all the guns? How old are you 10? More guns and effects the more content and fun you child. Learn2Vidya

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  • Actually I'm not, and your a -blam!-ing prick. =)

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  • Borderlands forever and here is to the hope that they make a borderlands 3. Also the presequel has almost as much content as borderlands 2 it's just a little samey.

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  • Takes you 12 hours to run through this short ass story? MAYBE 6 hours solo, with friends no more than 4-1/2

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  • You should be comparing the WoW expansions to Destiny and not the DLC from CoD as its a more accurate comparison of what we were actually sold. The mists expansion provided 9 dungeons 3 raids and almost a dozen scenarios which are akin to strikes. All for 40 bucks at launch. This isn't an expansion. It's DLC and a joke at that. 3 stories 1 strike and a raid for 20 bucks isn't an expansion to an already half finished game. It's not a third of what was sold. Not even a third of what was delivered. It's a glorified map pack.

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  • Oops I forgot to include the monthly subscription for WoW because comparing apples and oranges is hip

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  • OK. Got me there. But if Destiny had given me a full game at launch along with the amount of content WoW does I'd gladly pay a monthly subscription and not feel like the company didn't deliver on what was sold.

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  • you get it

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  • For cod, dlcs don't offer much in the way of advancement, it's literally just extra content. For destiny, you will have to pay for this to get to level 32, and I'm assuming the same for the house of wolves expansion. This will also give you new exotics definitely better than the current ones, except a select few which will be nerfed soon enough.

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  • How do you know for a fact that the new exotics are good? They could be shit but don't just assume they're good because it's paid DLC weapons. Dumbass jumping to conclusions

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  • Halo'a multiplayer offered endless replayability. Just the matchmaking playlists alone between ranked and social. Then we throw on customs and forge for endless possibilities. So many possibilities that it survived 2 or 3 cods I can't remember. Destiny is already growing old and crucible has no incentive and isn't really even fun in my opinion. That's what this game has to offer. 1 fun raid and 1 fun nightfall a week.... Awesome

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  • That's because CoD and battlefield are shit cash cow games. We expect more from the company that promised us the most innovative game in gaming history

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  • Don't -blam!-ing compare it to COD a dieing -blam!-ing game that has just destroyed games overall for people because of those money grabbing whores no game company gives any decent shit anymore.

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  • Bump, dammit. I love you, Man.

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  • Compare any FPS to any RPG and the FPS will always be less content for the cost. Clearly Destiny is an evolution of shooters, not an evolution of RPGs, and thus the problem with blurring the lines. Couple inconsistent consumer expectations, undefined product goals, and heavy monetization of content, and you have the makings of, at the very least, an epic misunderstanding. I've put just over 200 hours into Destiny, and I still can't tell what the hell I'm actually playing. It's more akin to Phantasy Star Online, Lost Planet, or Monster Hunter in design, but with an interesting Halo inspired twist. Sure, it's an FPS, but technically so is The Elder Scrolls V: Skyrim, and there's literally an exponential difference in the volume of content. Suffice it to say genre boundaries are not an excuse for a low content to cost ratio. FPS players have literally been getting screwed for years. The target console consumer of the genre aren't exactly bright minds looking for intellectual engagement. They're notoriously easy to piss on so long as you call it rain... hell they'll even pay $20 for it. They're the gaming market's lowest common denominator, and there's shit tons of them. Cost to content ratios are irrelevant in the face of subjective opinion and disposable income, and none of that can be logically reasoned with.

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  • Edited by DefinitelyNotAj: 10/31/2014 3:50:00 AM
    Did... did you just call skyrim a fps, meaning first person shooter? Good night.

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  • It is a game, played in first person, and you can shoot things. It's a FIRST PERSON SHOOTER. ...and if you're definition is continent on using a gun, see the image above. One simple mod and I'm mowing down Alduin with a golden AK.

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  • Good try though.

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  • Well gee, f#%$ you very much for the compliment. ...condescending prick...

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  • Its not being condescending. It's correcting an assumption that was wrongfully made. Rather than take it to the heart, just dont assume without some kind of evidence that is valid.

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  • Key word. "Mod" if it isnt part of the original game it isnt what you base your assumption on. If you are also going to use the "you can shoot bows" as an arguement for a fps then by that same logic, we can take Jak and daxter and say because you can ads and shoot yellow eco, is now a fps. Clearly the game is not. A fps is a game that revolves around playing in first person while shootinging things. Skyrim may revolve around the first person point of view but does not revolve around shooting. You can play the entire game and hit almost max level with out evee shooting a bow.

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  • Hence the technicality. If you are in first person and shoot any thing be it a gun or a magic stick spewing fire, you are playing an FPS. The only reason why games like Skyrim aren't FPS's, and the only reason you should cite in any legitimate debate, is because the developer says it's not. That's the long and short of any genre identity for a game. The reason I mention the mod is because most gun mods to Skyrim are adding little more than a 1 MB retexture of existing assets. Everything else is already there, which demonstrates the distinction is contingent on something miniscule and possibly arbitrary.

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