I'm not quite sure I completely understand your meaning. But I will say that yes, it is perceived to be a challenge to consistently design these abilities. However, I've come with multiple ones on my own. For ex:
Death Wish: ADSing slowly depletes the user's life, but any shot fired while ADSing is a OHK, so long as the shot hits the intended target. [Sniper Rifle]
Better Luck Next Time: Damage dealt by this weapon continuously causes damage until the intended target is dead, unless this weapon's user is killed beforehand.
Double Rainbow: Kills with this weapon increase the likelihood of loot drops.
Weapons of Mass Destruction: Causes a chain of explosions equivalent, in duration, to the time in which it took to reach its intended target. [Rocket Launcher]
Divine Intervention: Kills with this weapon provide a chance at self-resurrection after death.
Necessary Evil: Kills with this weapon redirect incoming damage to the inflictor for a duration.
I can go all day long. All it takes is a bit of creativity, and I can dream this stuff up in my sleep.
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