Compare any FPS to any RPG and the FPS will always be less content for the cost. Clearly Destiny is an evolution of shooters, not an evolution of RPGs, and thus the problem with blurring the lines. Couple inconsistent consumer expectations, undefined product goals, and heavy monetization of content, and you have the makings of, at the very least, an epic misunderstanding.
I've put just over 200 hours into Destiny, and I still can't tell what the hell I'm actually playing. It's more akin to Phantasy Star Online, Lost Planet, or Monster Hunter in design, but with an interesting Halo inspired twist. Sure, it's an FPS, but technically so is The Elder Scrolls V: Skyrim, and there's literally an exponential difference in the volume of content.
Suffice it to say genre boundaries are not an excuse for a low content to cost ratio. FPS players have literally been getting screwed for years. The target console consumer of the genre aren't exactly bright minds looking for intellectual engagement. They're notoriously easy to piss on so long as you call it rain... hell they'll even pay $20 for it. They're the gaming market's lowest common denominator, and there's shit tons of them.
Cost to content ratios are irrelevant in the face of subjective opinion and disposable income, and none of that can be logically reasoned with.
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