This post certainly addresses many whiners here but completely glosses over the valid criticisms of this game.
Kudos to you 300+ hour maniacs but I've only spent about 48 hours and I'm already a little bored - only 11 of those hours were story missions and that's because I took my time. I thought about getting online last night but found little motivation to grind for gear that I can't really use anywhere except to repeat the same missions. If the game world was more open I would spend time exploring (or rather if there was more to discover in the world that currently is there). If there was a bigger reason to grind, perhaps Iron Banner or a larger more epic story to uncover, I would log on and continue the fight. Without those motivations the endgame content is little more than earning prestige 10 and diamond encrusted sniper rifles on COD. But I didn't want to buy another COD...
The game is certainly good in what it does but unfortunately I purchased it for what it should have been. I have a small glimmer of hope (pun intended) that Bungie will rectify the situation over time but I can't justify buying additional content and spending the little free time I have until that actually happens. Patience and faith in Bungie have very little to do with that decision. My free time will now be spent primarily on other things. I'll follow Bungie's updates and log on every so often but...they could have had me almost every day.
English
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Explore the gorgon pit in the Vault
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Well the game is not exactly call of duty, but it's not an elder scrolls RPG by any means either. They made a fairly open world with loot and stuff, but divided and segmented it into game play options that make the best of a first person shooter. Its really a hard balance to make. How do you really make a tried and true RPG with halo style mechanics? I'd personally like to see more safe areas, and more options to interact with NPCs that drive the narrative. I can handle the huge open zones meant for patrols, missions, and primarily fighting the darkness armies. But more "towns" narrative and slightly more variation in content would be great. The game actually has a fair amount of content between the story missions, strikes, patrols, crucible, and the raid, it just gets repetitive after so many hours cause this content , while fun, feels brief. The thing that really make it all worth it for me is the social experience. All these things together make destiny something I cannot put down, and I KNOW it's gonna get better and better.
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Oh and your ideas on NPCs and towns in the game world driving the narrative are perfect.
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IMO, the best way of comparing a hybrid game like Destiny is to compare the FPS and MMO aspects to the best parts in other games of the same genre. In that respect Destiny is a good FPS compared to COD but falls short with other shooters that have a bigger story (and falls completely flat compared to the story lines in MMOs). Same goes for grinding (which I already talked about earlier). One reason I left COD was because it was a pointless grind for another pointless rifle and another pointless icon next to my name saying what prestige level I'm at (the other reason was the laziness behind releasing the same content every year and expecting another $60-$80 every time). Titanfall was exactly the same way (which I stopped playing a month in). I can deal with grinding and repetitiveness but my goodness, if there's no purpose behind it then why bother?