Well the game is not exactly call of duty, but it's not an elder scrolls RPG by any means either. They made a fairly open world with loot and stuff, but divided and segmented it into game play options that make the best of a first person shooter. Its really a hard balance to make. How do you really make a tried and true RPG with halo style mechanics? I'd personally like to see more safe areas, and more options to interact with NPCs that drive the narrative. I can handle the huge open zones meant for patrols, missions, and primarily fighting the darkness armies. But more "towns" narrative and slightly more variation in content would be great. The game actually has a fair amount of content between the story missions, strikes, patrols, crucible, and the raid, it just gets repetitive after so many hours cause this content , while fun, feels brief. The thing that really make it all worth it for me is the social experience. All these things together make destiny something I cannot put down, and I KNOW it's gonna get better and better.
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Oh and your ideas on NPCs and towns in the game world driving the narrative are perfect.
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IMO, the best way of comparing a hybrid game like Destiny is to compare the FPS and MMO aspects to the best parts in other games of the same genre. In that respect Destiny is a good FPS compared to COD but falls short with other shooters that have a bigger story (and falls completely flat compared to the story lines in MMOs). Same goes for grinding (which I already talked about earlier). One reason I left COD was because it was a pointless grind for another pointless rifle and another pointless icon next to my name saying what prestige level I'm at (the other reason was the laziness behind releasing the same content every year and expecting another $60-$80 every time). Titanfall was exactly the same way (which I stopped playing a month in). I can deal with grinding and repetitiveness but my goodness, if there's no purpose behind it then why bother?