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originally posted in: The Dark Below
10/31/2014 5:10:57 PM
2
I think many of your points are valid -- especially your observations on the PS4 v. xBox exclusivity issue. It is common for one platform to have a temporal advantage over the other. Sony and Microsoft pay for such exclusivity, and hope that attracts gamers to one or the other platform. Skyrim had nearly a year lead on xBox over Playstation. That's just business. I am an xBox one owner -- I don't begrudge Bungie that PS4 has some content that I don't. Sony didn't get that advantage for free. Where I respectfully (and I do mean respectfully) take issue with your post centers on your observation that the game is overplayed, and your opinion that this fact reflects the game is amazing. In my mind, that is (as I said, respectfully) a non-sequitur. The game is overplayed because the content originally included with Destiny is relatively quaint. An amazing game is one like Skyrim, or the original Halo, or Dark Souls, that in some way revolutionizes gameplay beyond the immediate game. Skyrim offered players an immense open world where at 100 hours you still had vast quantities of new content (and frequently geography) to explore. The original Halo introduced revolutionary gameply and FPS mechanics that are still influencing FPS design. Dark Souls introduced a difficulty level coupled with a pioneering online method of competitive and cooperative play that even Bungie acknowledges influenced the design of Destiny. Yet, despite claiming to be influenced by Dark Souls,. Destiny is not close to that game. No one could ever hope to run through the main content of Dark Souls in 10 hours. Many people had trouble completing individual quests in that amount of time. Destiny is enjoying a marketing niche right now where it can be overplayed because it doesn't have the level of competition that is coming in November. Yet, I am almost certain that Destiny is already beginning to bleed gamers due to tedium and the fact that gamers have been seeing the same content almost from the very week the game debuted. I did two bounty patrol missions on the moon this week in which combined, I saw three other players the entire time. Just three weeks ago, I would regularly see at least 2-3 people at each outpost on the moon when I was patrolling. I have also become accustomed to solo-ing public events. I simply cannot believe this is coincidence, or a good sign for Destiny. Simply stated, I personally think Destiny is losing players exactly because it is not amazing -- that is,. as I said, it is not Dark Souls, it is not Skyrim, it is not even Borderlands. Destiny is entertaining, I am not here to claim otherwise. But so are a lot of other titles. Destiny is deservedly receiving ratings in the 70s on metacritic which is good, but not great. It is not the Game of the Year. And when other labels like CoD, Halo, Alien Insurrection, Dragonage, etc. hit the market in the next few weeks, do you really think Destiny will continue to be overplayed? Will the DLC still drive 2-3 million players to Destiny at Christmas when some gamers will still be playing other titles? What will happen in first or second quarter 2015 when titles like Witcher 3 hit stores (with an open world allegedly three times Skyrim's)? I concede I myself don''t know, as people tend to gravitate to common game styles and mechanics (i.e. FPS, MMO, single player RPG, etc). Maybe that fact will help more than hurt Destiny, because it has a first mover advantage (releasing the title in early September was brilliant marketing, to be candid). But I have my doubts., and I have them because I simply do not believe Destiny is "amazing." I wish it were, but I have to call the game how I see it. It is good, and entertaining, but it will not prevent me from exploring other games when the time comes.
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