Well if you look at their original [url=http://documents.latimes.com/bungie-activision-contract/]contract[/url] they were supposed to have micro transactions and the upcoming DLC may actually be a "mini" DLC compared to the DLC referred to as "Comet #1". But as you say, no one will buy the next DLC if they don't give players what they were originally expecting in the base game.
I can deal with exclusivity deals and weekly nerfing/buffing but for me there are two things that can [i]start[/i] a turnaround: (1) set up a system to motivate grinding for gear. Right now the only reason to get gear is to use it to...get more gear (i.e. just repeat strikes and raids). I can't slaughter people in crucible with the stats on a new exotic or discover/unlock new parts of the world with my better stats. (2) make social interaction and grouping easier and more fluid/integrated with the game.
I don't see them doing any of this in Destiny #1 though simply because of their contractual agreement and development timeline with Activision. Supposedly they need to release Destiny #2 in 2016. That doesn't leave a lot of room to fix and adjust the first game.
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