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originally posted in: The Dark Below
10/31/2014 7:21:21 PM
1
Many game titles concern soldiers engaged in a war in defense of earth/humanity in which the odds do not favor survival. The entire Gears of War franchise focused on that theme, as did Mass Effect -- not to mention Halo. Yet those titles also included clear story content for each new release in the franchise. I imagine for Gears of War and Halo, that content was less important to players than figuring out ways to shoot as many enemies as possible and finish the final boss fight. However, there nonetheless was a consistent attempt to keep a story in place, that it affected how the later releases played. And GoW competitive mode was far more robust than Destiny -- especially the innovations introduced with GoW2, which largely revolutionized how competitive gameplay would occur. In the case of Mass Effect, people were so engaged by the story as it progressed from ME to ME2 to ME3, and its influence on character development, that few issues became as topical as did the ending of the series. But that controversy was driven by the fact that each release of Mass Effect/ME2/ME3 AND the DLC content all independently produced story-telling. The Shadow Broker DLC for ME2 was arguably as entertaining as any individual game. The Red Undead Nightmare DLC for Red Dead Redemption likewise was extraordinarily popular in part because it introduced an entirely new and original over-riding story to the game. Moreover, the Mass Effect franchise, while a single player RPG, nonetheless produced far more content across each game's individual universe than does Destiny, even as ME too encouraged grinding (e,g, mining on individual planets) and weapon development. Destiny does not fee it even was concerned with story content development. As a soldier/Guardian, at a minimum, shouldn't it at least matter WHY you were resurrected, and in what class of soldier? I mean, as a hunter, what do you substantively bring as a soldier that a titan does not? While your supers different, there is effectively no difference in class when it comes to use of weapons. I get that many people (obviously) are comfortable with the game is it exists now. It's a FPS, and a MMO, and I fully expect it to take core features from each genre. Many people clearly do have fun with the mechanics, the grinding, and the reward system. I myself am still playing so obviously there is entertainment built into the current design. However, I looked forward to each new development in the individual stories in franchises like Mass Effect and Red Dead Redemption. Here, unlike opening Mexico for the first time in RDR, opening Mars felt like a different landscape with stronger opponents than earth, but in all other respects essentially the same experience as earth -- in part because there is no significant story that drives your anticipation of moving to another world. And to me, that is a huge disappointment.
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