I'd there anything you hate happening in pvp, that makes you whimper, moan, rage, or cry?
Example: Killed by a fist of havoc around the corner because the titan you passed jumped the gun.
2nd example: Playing somebody who's lagging heavily, you unload clips into them, you die, then you see them drop dead 2 seconds later.
Shotguns and Fusion Rifles.
Etc.
[spoiler]These aren't my personal complaints just some I see a lot.[/spoiler]
Share me your misery!
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They should balance maps in control Bastion: heavy ammo at camper friendly zone B which is pretty much an advantage to the defenders and huge disadvantage to attackers. In clash is slows gameplay down with nooby campers in that area First light: getting A is almost always a guaranteed loss. Bad map design should be obvious Rumble is skilless and heavy ammo crates guarantee the win along with spammed shotguns and fusion rifles. screw precision aiming and quick reactions or strategy to win. Skirmish is exploitable and has far too many quitters and players thinking its 3v3 tdm... Jump off cliff & revive infinitely ftw pffftttt. Heavy ammo here is a big wtf Bumping into a little corner after narrowly escaping death in a gunfight = a wtf death supers earned with NO contribution to the team. Massive mistake. Even the player going 0-10 gets it -_-
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People who gloat when it's a fusion rifle kill.
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Seems a lot of players don't understand the objectives in the crucible and unless u go in with a fire team there is no mic to explain the objective. They all become Everyman for himself battles
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My own incompetence
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Personally I'm not the slightest bit interested in PvP. Therefore for me the 2 things I HATE about PvP are: 1) Being forced to participate in PvP for exotic bounties etc. This could easily be fixed by having options on what to do (eg get a 25 point spread in Crucible or complete 5 raids without dying), or even better have PvP and PvE only rewards with matching requirements. 2) PvP balancing effecting PvE gear. Balancing for PvP is a necessary evil, but why should all the PvE gear become dull and samey because of it. Either have separate stats on gear for when it is used in PvP or PvE, or even better have separate PvP and PvE only equipment.
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Some -blam!- using the shotgun
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Edited by PlagueDoctor013: 11/4/2014 5:25:53 PMInsta-kills by shoulder charge, triceps are strong. No other class has an ability like this, or a counter to it. Suros out classes most if not all scout and pulse rifles. Oh, as someone else mentioned. Fusion rifles. Still really strong. Longer charge times is all that's needed for that kind of firepower. Melees now trump shotguns...
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I hate when people get mad over someone playing defense in objective games, run to the forums and whine about campers. There is very little actual camping in Crucible. It's just not conducive to it. There is more than one play style. Not every one wants to run out into the scrum all auto rifle and Shotgun/Fusion.
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As a titan, blink is the most frustrating thing
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Low crucible marks for the time put in. At least when compared to 5-6 marks for vg tiger usually not much longer than a match in crucible. And discourages teamwork. So much potential for fun team based PVP action. No they chose to save the team work to be against AI not real people...
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the people
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People who are last getting a monte carlo. Just f-ing happened in my team, he was in it for a minute and got it.
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6 vs 6 on next gen consoles....... I mean really er had 12 vs 12 on last gen consoles. At the very minimum PvP should be 12 vs 12
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Edited by K SHAP 2468: 11/4/2014 5:32:32 PMNothing! Crucible is fun and enjoyable! Plus just got the Gjallarhorn from Crucible!
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Edited by knightynight84: 11/4/2014 5:31:17 PMThe fact that the updates have not re set specs for weapons just in PvP instead of PvE as well On that note I still think auto's maintain accuracy at a range that needs to be greatly reduced (Suros I'm looking at you). Do something with Pulse rifles. I like the idea of them but the execution is still pretty bad for most of the guns. Don't get me wrong I have quite a few that I use from time to time (bad seed down, red death, dead air, strangers rifle, strange suspect, etc...) but I feel hand cannons and scout rifles quickly put them to shame But I fell these changes should be made in crucible environments only and not impact the PvE performance.
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No hardcore mode: Do I really have to empty the clip every time? Vehicles/turrets: Cheap. Lack of a balanced matchmaking system: nuff said.
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The thing I hate most about crucible is that I'm horrible at it! Seriously. I get killed by a blade dancer super. Do I wait to self revive?...... Nope! Like an idiot I pop right back up so I can get revenge only his super is still active and he kills me again. FML I'm bad at this game. On the up side, my K/D is a whopping 0.48!
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i don't like because of three reasons that i will list: 1. the roll system sucks dinosaur dick. most of my matches i play recently i went 14 to 3 or 18 to 5 K/D. and when the match was over, i see the guy who 4 to 15 get a legendary or even an exotic weapon or gear. -blam!-ing gay as shit. 2. the noobs who run to the heavy ammo, get some kills and then die and then start just dying like a mother -blam!-er and then repeat the same process and end up with 15 or 18 kills to about 30 deaths almost in a 12 minute match compared to people like me that go 18 or 22 to only about 4 or 5 deaths. 3. the respawn is -blam!-ed up. i sit there going like " X means respawn so respawn me damn it!' that shit just gives the enemy team the advantage because what if half of your team is stuck in the glitch and only three people can fight yet their getting spawn killed and the points just rack up for the other team. I'm sick of this damn shit and I'm tired of losing because of horrible teams that are made up of possible kids just charging in and dying or the respawn doesn't work. these 3 reasons are the reasons why i don't play crucible unless i have bounties to complete or if I'm bored
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Playing the same earth map 3 times in a row, then getting a different earth map, followed by the first earth map again. I haven't gone back to cruicible since lol
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Lately, since the patch, I think, the lag has been pretty awful.
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Last night was the first time something truly upset me about crucible: fireteams of 6, all in the same clan, all on one side. Makes it unfair to the random match-made team pitted against them, who can't communicate at all. After getting crushed in one match, then starting a new one and seeing the same 6 clan members, I had to back out. I refuse to play at such a painful disadvantage, to the point it's not considered a challenge but just a guaranteed loss, and I apologize to anyone whom I was matched with for bailing. I refuse to play against those odds, and will back out every time I notice more than 3 clan members together. If bungie wants to allow full clan teams like that, then put them opposite of other full clan teams. This isn't a tournament, it's just open pvp.
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When Warlocks and Titans use their panic AOE supers on 1 person.
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the rewards and constantly being the only one on my team not getting anything /:
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Hunters Bungie Cod kids Titans Shotguns Nerfs
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Teammates not waiting for others on the heavy ammo
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The lag is real. It's not even connection based it's game based lag. Mostly with the melee.