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#feedback

11/3/2014 11:25:47 PM
17

Atheon Teleports; Beating the dead horse...

You know Bungie, i was all for defending this game until the recent patch. I am jumping on the dead horse of "ATHEON TELEPORTS DID NOT NEED FIXING!" Having the 3 farthest back teleported created planning and strategy, which is what MMO raids are all about; making a plan and executing that plan well and get a reward for it. what planning is there in random teleporting? Not only that but your "fix" broke the damn raid; randomly teleports 1 or 2 people, which is INFURIATING on hard mode when you were jsut about to win but a glitch f***s you over. Sometimes NO one is teleported. Its jsut plain chaos. EVEN IF you fix those bugs, it just makes absolutely NO sense to make it random. Are you guys against players having roles? against any type of planning and strategic forethought? As if there wasn't already enough randomness in this game, you just HAD to add one more aspect that completely contradicts what a raid is supposed to be. Good job bungie, good job. it is pretty damn obvious that the 3 farthest back being teleported was a DESIGN CHOICE since your "fix" is bugged to all hell and completely destroys this raid, when the original method had NO functionality issues. I really hope that bungie realizes how much of a mistake this was, but i highly doubt it, as their "you guys dont know how WE want you to play this game" attitude seems to be the driving force behind their decisions.

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  • The best games available don't rely on random encounters, pattern recognition shows knowledge of the raid and adds strategy and forces you to outthink the encounter. The argument that people should know all aspects is understandable, and they should but wouldn't it make more sense to have someone with no experience learn while someone with experience can guide them from inside/outside the portals.

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