They should balance maps in control
Bastion: heavy ammo at camper friendly zone B which is pretty much an advantage to the defenders and huge disadvantage to attackers. In clash is slows gameplay down with nooby campers in that area
First light: getting A is almost always a guaranteed loss. Bad map design should be obvious
Rumble is skilless and heavy ammo crates guarantee the win along with spammed shotguns and fusion rifles. screw precision aiming and quick reactions or strategy to win.
Skirmish is exploitable and has far too many quitters and players thinking its 3v3 tdm... Jump off cliff & revive infinitely ftw pffftttt. Heavy ammo here is a big wtf
Bumping into a little corner after narrowly escaping death in a gunfight = a wtf death
supers earned with NO contribution to the team. Massive mistake. Even the player going 0-10 gets it -_-
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Playing defense is not camping. (Bastion) It's completely stupid to leave the most strategic node up for grabs and only come back to stop a capture attempt against players who now have the advantageous defensive position you're complaining about. Once again people not knowing what real camping is. Now moving the heavy ammo might be a good idea. Maybe put it in the tunnel on the other side of the middle passage that almost no one utilizes.