Made me laugh for some reason. xD
Although I think they're doing what they did with Halo: CE. Not much of a story to go off of at first, but it gets better.
I can kind of tell that there's a really good, and in depth story behind Destiny that has tons of potential but it wasn't really presented properly. Apparently we killed some black heart squishy orb thingy and that was really important but it didn't feel like it. Why do something so drastic in the "storyline" when we don't even know why. I think that's the only part that really bothered me, because I feel like there's great potential for a good story here.
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Wasn't the heart a piece of the Traveler? I thought by killing the Vex who guarded it, you returned the piece to it, thus allowing it to begin recovering.
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Edited by Red Rogue 50: 11/4/2014 9:20:34 PMIt was something to be sure. A black pulsating liquid metallic blob that vaguely resembled a heart and needed to die in order to help the traveler. Not a lot of in game clarification there. The deeper you dig into the story, the more you realize there isn't really one to find.
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I think it was just something from the darkness that was stealing light from the traveler. So yeah, you're right. But restoring light to the traveler is pretty much the main reason why guardians are fighting, and being able to take out something so important so quickly is just confusing. And didn't feel very significant. "Think you can kill a [b]God[/b]"? Apparently we killed a God already.
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You are not alone there. This was meant to be stupid funny, but if it rings true, well then it rings true. Like I said I defended Destiny in the beginning because I saw the potential. However, after other games come out that have complete stories at launch, I just can't see continuing to pay for a game that should have been great from day one. Don't get me wrong, it was fun and had awesome graphics, but the fact I am using the word "was" already is telling.