Getting one shotted with a shotgun as I leap into Fist of Havoc, but unable to do the same at point blank range on Warlocks doing their glowing shit or a Hunter's bladetwerking.
Hunters in general...only because there are so many of them. It's great when doing The Wild Hunt because you can do that bounty in 2 games, but when you come around a corner and three of them are whipping out their Golden Gun, I just shake my head.
The lack of multiplayer match variety. No
Capture the Flag?
n00bs. You hold C and you're rushing B, but they are defending B hardcore....so you just Zerg B and hope for the best or sneak around to attack A and possibly pull off a few from B to attack you at A making B a bit more vulnerable? Well, most people pick "RIP B FROM THEIR HANDS!!" I spent a week in Iron Banner with these idiots. In my last game today, four people made 1 capture (the opening capture at C), spent the entire game getting annihilated at B and the two highest scorers never made one capture. No one ever tried to go around to A except me. Go play Team Deathmatch instead of objective based games.
English
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'bladetwerking' That 1+
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You do realize that control is just TDM with a multiplier based on points held right? Has nothing to do with domination.
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Captures is a poor stat to measure contributions. I usually don't have a ton of captures because I feel it's more useful to be a defense buffer between the guys who are capping the node (so the whole team doesn't get Nova Bombed) or continue past to apply pressure to a different node and hopefully split the opposing team's focus. Also in general a guy who goes 25-10 with only a couple captures but constantly sending people to respawn is helping more than the guy going 9-14 with 8 captures which probably means they are just immediately losing those nodes back.
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Edited by Drakan: 11/4/2014 11:30:17 AMYou mean Shores of Time on Venus? With all due respect that's a winning strategy you are criticizing. You capture and hold onto points C and B. Ignore A. Most of the battle will rage around point B. If you mean capturing point A as a distraction to weaken their resolve on B and force them to split forces that's fine. But other than that point A should be ignored IMHO. It's like point A on Mars Blind Watch. It must be ignored in favour of points B and C which are right next to each other and easily defandable.
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Exactly the thing I hate most on Blind Watch is watching three guys go capture A and it flips the spawn locations. Hurts your team way more than holding C and going all out on B.
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It happens to me everyday. It really angers me how stupid players can be. If your team already CONTROLs -blam!-ing points C and B on Blind Watch then why the hell does someone need to flip the respawn points on capturing point C? It is beyond me.